Hey fellow locomotion-ist.
Since everyone's having a go at it, why not post my reel for feedback. I've gotten quite a list over the past months, but I'm more then happy to receive more critiques.
I'm on the verge of uploading a new one, and any final input is much appreciated!
Enjoy :thumbup:
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Replies
So right off the bat, it might be a personal thing, but I find the audio really distracting. I muted the reel right away and it was much easier to get through.
Although I understand and appreciate the translation through space for some of your cycles, I have to say its tough breaking down what is going on with the motions. For this reason, I think your split screen run/jump slide hurdle, is your strongest piece amongst the cycles. I have a clear understanding of the movement,and I can see it from angles that make sense for the motion.
Your run and Jump could have a better angle and some shadows. Right now the animation is fighting the camera work, and its hard to tell what's going on. Right after that, the mechanics on the lady rogue feel a bit off, and the knee shake is really apparent. I'd work on tightening up those legs.
I think your camera work on the punching bag and flour sacks is really great.
Your hot-rod homage is fun, but I'm not so sure it leaves the best taste in my mouth as a closer. Also, this would be a scenario where you'd want to tone down the camera movement and let the viewer see the animation without distraction.
Overall, I think the animations aren't bad but there are a lot of things you are currently doing that distract the viewer from seeing your work.
First, Get some ground planes in your shots. Especially your run and jump cycle, it's kind of hard to see what's going on, or how their body is moving in relation to the ground. Ground planes are a must. But that shot especially, i think also has to do with your cameras.
Your camera work is kind of meh. You're leading the action with the camera, rather than following the action which is more common and widely more acceptable / preferred. I`d honestly ditch any camera movement you can. It makes it more difficult to critique and view your animations. Essentially it hides your hard work. If the character isnt moving off screen, let the animation speak for itself. stationary camera.
The girl crouch/walk anim, her legs are pretty twitchy/wobbly. Definitely try and fix that if you still have the file. If not, you may want to consider ditching it from your reel. She's moving in a very precise way, very focused and controlled. Wobbly legs take away from that. But it also looks like shoddy animation rather than a design choice. It will hurt you.
Also, you have some killer pixel animations. If you can, try and throw some of those on your reel. Even if its just 1 camera shot with 12 different pixel animations on screen for 4 or 5 seconds, i think it would really add something different to your reel that most people don't have.
Besides that, great work man! Lookin forward to seeing more from you
I think the Robot with the punching bag and the female sneak cycle might be your strongest work, though I think I would reduce or eliminate the knee wobble on the sneak cycle, personally I find it a little distracting. I like how you've positioned the camera to clearly show the action on those.
the dwarf character seems to walk very squat legged, which feels odd to me, is he supposed to be crouch walking? There needs to be some extension on the push off of any walk
My biggest critique however would be to remove the first walk cycle on your reel, You want the first thing on your reel to be your absolute strongest work, however I feel like this is one of your weakest pieces on the reel.
Keep at it man, I'm looking forward to seeing your next reel!
A bit to much cycles imo. Just replace the weakest and put something else in as you go along.
Maybe have the robot as an starter?
I like music in animation reels as long it's not swingmusic. I don't get why so many animation mentor reels have swing music in them. What gives?
Anyway, It's a bit awkard with just footsteps and makes me think of that prodigy video where they removed the music and just have footsteps and sneezes.
Things are still up for debate, but for now this is my 2015 version!
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