Hello, I can't seem to get any reflections on translucent materials, the moment I change the material type to translucent all reflections vanish like so:
I copy/pasted the glass material from the Sci-Fi Hallway showcase project (where reflections are visible), have a SphereReflectionCapture in scene, and transluceny lighting mode is set to TLM_Surface. All other reflections work fine. What am I doing wrong?
Also, here's what the Reflection pass looks like from opaque to translucent:
Replies
you can get the nearest sphere reflection capture to show up on your translucent mesh with tlm_surface, which you apparently have checked. you will also need some static indirect lighting in your scene aka baked down with lightmass for anything to show up.
what was added with 4.7 are specular highlights for translucent materials which is nice to have but has very little to do with you not seeing any reflection.