Hey guys. This is the first thread that I've ever started here. If I should've posted this some other place, or somehow botched the formatting, feel free to burn me in effigy!
Now that the preamble is out of the way, I just wanted to get some feedback on something I have been messing around with. For fun, I started working on a courier for Dota 2 that I always thought would be funny. My intent wasn't to necessarily complete the project, but to use the restrictions set by Valve regarding NPCs as practice. I haven't gotten very far, but I made this thing. Everything is still WIP, but I can't decide if it's worth finishing. Before I completely shelve this and move onto other ideas I wanted to see what you guys thought. Is it worth pursuing? If so, I hadn't really considered how it would fly? Thoughts?
Thanks for hearing me out, y'all! Apologies if I'm out of line here.
Edit: Latest!
Replies
For the flight version , you could add a mechanism where they use their hand to spin a wheel that in turn makes some wings flap:) or a bicicle with 2 seats that does the same
Milhalceanu: Yeah, the texture work is not final at all. When/if I figure out flight mechanics, I'll put more work into the texturing. UV's are bound to change when flight gets sorted. Still, I like the idea of them cycling gears that make wings flap. It only seemed natural that, assuming they're trying to trick people into thinkin' they're just the donkey courier, they would use wings of some kind when flying. Thanks for the suggestions, dude.
2 options:
1-instead of having a child (bad imo) or having a minature sniper looking guy. How about a goblin or troll. Something that looks more like techies.
2- Not having the front guys head show at all leaving it to imagination. You could have some eye holes cut into the cloth on front of horse chest.
#1 would be best because couriers are cute, and sniper is more 'grown' hero type.
#2 would be best because you might easily exceed the poly limit with flying version. Not putting polys into face will alleviate that.
Also, with the cover and horse head the front guys face will hardly ever be seen in game, so it's just a high concentration of wasted polys.
some eye holes cute into the fabric could be very cute, like a ghost made of a sheet.
Some flapping divinci like wings could be cool. A bicycle might be overkill (and a lot of polys), but thy will need some kind of frame/seating. The flying version is going to be much more poly intensive.
Would also be good to have packs, gear on top of the horse, other wise it'll be pretty boring from game view.
Hey guys, thanks for all of the feedback. I've still been messing around with this thing outside of work and I could use some feedback. This stuff is still all WIP, obviously. Textures are still being painted, eyes aren't in yet, animation is first pass, blah blah. Still, any feedback?
Edit: Or lady! I habitually say "man." Gotta stop that.
for any weird reason it totaly reminds of something..
[ame]https://www.youtube.com/watch?v=uqiW6IzvDSY[/ame]
LOL!
I went ahead and uploaded a more Dota-like angle, too. I feel like things look a little messy from up front, but are more readable from Dota's perspective. I'm probably going to start and tidy other things before animating any further, but hit me with your concerns!
Have you ever looked at something for so long that you start to become oblivious to things that should be obvious? Now, looking at that top angle gif, the lack of chest swing is glaring! I figured I'd put this down for the night, but reading your comment made me open maya right back up and fix it. Thanks!
From what I learned, vertical animation needs to be heavily exagerated to compensate for the top down angle, and horizontal really helps push the animation. Just from shrinking down the size of the image you can see how stiff the courier appears. Even though when viewed from the 3/4 angle it reads great and has an awesome sense of weight.
Its coming along great so far, really love this idea! Going to become one of my favorites when it's finished.