Hey all,
this is my first official post here. I wanted to show you my sculpt that I finished yesterday. I'm still looking for critique so give me your best shot
This is the n-th iteration of the same character, where I improved with each new attempt. Now finally, I'm really happy with the results, so I decided to come here to show it off and get some feedback before I start with texturing/retopo, so tell me what you think
(sorry if screenshots are low-quality)
Replies
The beard looks way too stringy right now, like a mass of individual strands rather than more discrete clumps and groups of hair. Depending on how stylized you want to go with the hair, you may want to start with something more like this. Notice the back of the character's head, where each group of hair is a distinct mass. Later, you can add in individual strands on the detail pass.
The cloth folds and the horns have some rough definition to them, but they look too soft and unfinished compared to the armor.
Also, I love the crown motif on the helmet, but I wish that that design were repeated elsewhere on the model - maybe on the shin-guards? That's a minor nitpick, though.
Really, the biggest issue I can see thus far is the beard - other than that, just do add some more definition in some areas, so some tweaking and you'll be good to go!
I enlarged the hands a bit, and I also reworked the arm anatomy to something closer to reality (though its far from perfect - it'll do for now I guess )
Without further ado:
Renewed beard
Larger hands and better arm muscles
More anatomy stuff - the part around the elbow is hard..
overall view
So, any more critique is welcome. In the meantime i'm going to think about how to retopo, texture and rig this bad boy.
cheers ^^