i must admit im still a noob at rendering my actual texturing skills are zero to none so i try to rely on shaders as much as i can is there any way i can improve my rendering? and i want to keep the reflex sights because i think it looks cool
Legion, think of it this way. All of the shaders/textures you are using will be there when you finish your model. Continue working on the model of the gun. Don't worry that it looks all gray in your render.
If you're looking for a "simple" style, I would probably more closely try to emulate a style similar to the Team Fortress 2 weapons. Currently the model itself needs work as it is a bit boxy, and it looks like you probably have too many edges for the geometry judging from the smoothness I'm picking up from the angles and cylinder. If you don't want a simplified style like TF2 and wanted something more along the lines of realism but still keeping a very low-poly style, then you could for example look at how the weapons were handled for GTA V. (basically they're made for a third-person point of view, hence simpler in the treatment of design than a first-person game, but with a touch more realism than something as stylized as TF2)
The noise as people have mentioned before is too distracting, and noise as an aesthetic choice kind of goes against the visual vocabulary of creating a simplified art style. If you want to embrace the geometric make-up of a low-poly art style you should really let the forms speak for themselves rather than covering them up with noise.
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This needs more modeling work before you even start texturing.
You need to put in more time to make either a higher resolution model or a high poly model if you want this to look like the shotgun.
Make it look like it does in real life.
If you need a equal example, a game asset version of the AA12
Model something good looking first We'll get to rendering once you have a good model, and then good textures.
Light doesn't change the nature of an object, all it does is throw photons on something and makes it visible.
I commend you trying to use Blender's renderer though. I never got that comfortable with Blender a long time ago, so good on you for trying.
The noise as people have mentioned before is too distracting, and noise as an aesthetic choice kind of goes against the visual vocabulary of creating a simplified art style. If you want to embrace the geometric make-up of a low-poly art style you should really let the forms speak for themselves rather than covering them up with noise.
relfex sights is still staying though :P