I am wanting to model and animate a scroll that will roll out for my main menu when choosing new game, continue, options and so on. The problem i am having is I'm not quite sure how i could model the scroll to be able to animate it to uravel but still keep high amount of detail being the player will see it close up.
Any ideas or help would be appreciated. Here is a Link to a picture of the type of scroll i am wanting to use..
http://www.softchalk.com/lessonchallenge09/lesson/greek/comp_Scroll_1.jpg
Any help or ideas will be greatly appreciated!!
Replies
-have the two ends of the scroll as separate objects from the parchment, texture these with the parchment on them.
-Make a simple plane for the portion that would have your menu options in the middle of the two ends and texture as normal
When animating, have the two ends rotate and move away from the center as the parchment (which has a starting Y scale of 0) scales up so the top and bottom edges are hidden by the two ends.
This should give the illusion that its all one piece if you do it fast enough (which for a menu i'd expect the sequence to be no more than 1-2 seconds)
You model the scroll as fully opened, then you deform it as it would be fully rolled and you use the fully opened version as the morph target. Maybe you'll need intermediary targets so the animation behaves more like you want.
This feature is supported by most major engines.
- https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/MorphTargets/index.html
- http://docs.unity3d.com/Manual/BlendShapes.html
- http://doc.crydev.net/AssetCreation/frames.html?frmname=topic&frmfile=CharacterHeadExport.html
Did this in 5 minutes. Not sure if youre interestd to know how.