Hello~there! My Nickname is Bour-Jua.
Ive heard about this challenge a few days ago!
A lot of interesting postings here and there! All of these are huge motivation for me~ Ive made up my mind to jump into this challenge!
My Basic concept comes from three things; an abandoned temple, series of stairs which are about three-stories high, and the last one is the chair in the THRONE ROOM.
I am trying to make up stories with these three things in that place.
Main Tool is
3dmaxs
Photoshop
Zbrush
Substance design
Substance painter
Unity3d
My next step is concept sketch!~ yeah!
Replies
I arraged dummy object quickly based on a rough idea sketch,
Overall ideas of this scene comes from Giant-hands that represent furry of god.
The hands grasp the lots of huge chain which are nailed at the temple firmly then lift the chains gradually to ruin the temple and destroy avaricious and arrogant king.
I want to describe the moment of the throne devastated by God.
The giant box background in the picture will be replaced giant hand later.
I am trying to come up with the overal concept about this area more!
Ill post some prop WIP next time~:)
The Concept is great~:)
First I made overal shape in 3dsMax then jumped into ZBrush, I sculpt support with more detail. Affter that I baked Normal map,AO,curvature textures in substance designer for the preparing resources for texturing. Using substance designer, I made simple node for stone texture, then mixed up with baked texture. In the end of substance workflow, I exported texture as bitmap then imported it into unity3d and assign it !
I post relavant pictures bellow~
As soon as I finished support, I moved to make some stairs!
Basically the ancient temple Ive been working for is connected with stairs, And you can get to the THRONE ROOM in this way on the stone stair
I tried to express something ancient while I making this stairs.
Overall Process of making stairs is similar to creating spport asset.
<Sculped in ZBrush>
<Texturing in Substance Designer>
<Detail Shot>
While i poceed this competition, I try to maintain ealy ideas for this scene which is
once in a while this throne was thrived but getting delined because of the fury of god.
This time, I jump to make Statue!.
I want to make something magnificent prop to enhance the whole mood in my scene
First Ive collected references. Actually Its hard to find appropriate ones.
I posted some final reference bellow.
Sculpted in ZBrush for Statue, It took more than other prop because this is human type.
I made some broken type of statue for scattering on the ground.
I posted related WIP pic bellow.
For Baking and texturing, as always, I used Substance Designer, Substance Painter
Especially, Particle Brush was very useful to paint streak on the statue!
related WIP pic bellow
I really enjoyed the whole process and Ive leaned a lot from making this statue!
I want to have it destroyed, I remove some parts of top looks like this!
and added detail on the side of broken surface.
And one more reason I removed the top parts is for lighting purpose.
Ill put directional light and some ray meshes from the huge hole later!
Basic shape done in 3dsMax, then sculpting in ZBrush.
Mainly I applied two material on the Dome. one is wall and the other one is roop!
I extracted normal map in substance designer and I applied a bluish color on the roop of Dome.
edge wear and dirt effect were also applied with using SD filter.
And move on wall part! Its nothing special
I attached two WIP pictures bellow!
This is kind of a stone ground magical Pattern is carved on.
I want to emphasize the stage under the DOME structure so that I put something elaborated Prop in there!
First I tried to find something like rune type of character and pattern.
then paint and tweak in a PS. After that I applied them on the circle type stage like bellow.
I added a various crack and have them old feeling .
I reused the right node when I texture stair
I added very light blue into inner circle. Using extracted cavature map i make wear edge on the stone ground.
Im satisfied 100% with the result I made but I wrapped up this prop within my time table, Theres buch of things to do and polish!
<Tile Map Creation>
I think ground texture is very crucial in 3D environment. It enhence overal quality of scenes.
This is the basic type of ground texture in my temple.
This is from ZBrush sculpting - WIP
I put a plane mesh. For those parts , I place sand texture
Tile Texturing WIP - Baked Normal,Cavature,Position,AO and textured in SB 4!
Texturing Process is getting shorter as I reuse the node Ive made before! There is no doubt It is very efficient!
This is closer Shot
Ill put some small stones in unity3D for the detail later !
A few weeks left, Ill struggle to finish the rest of prop in this scene! yeh~:)
But there are tons of things I have to complete!
The Higher you go upstair in this temple, you will have the more damaged and broken props caused by the furry of GOD!
And I want to depict the feeling of going-down-throne from this scene.
I put assets such as stones and broken support mixed with some dust storm(put some particle effect around these props)
In this thime I make a series of stone that covers pretty large portions of my upper scenes.
ZBrush sculpting! I finished rock sculpting in 5 hours! Im so burning up!
The power of substance designer! I finished texturing for the these rock(4 peices, each have different look)
within 1hours including Normal,AO,cavature baking !
The more I use SB Tools The Shorter I spend to finish texturing! Suprise !
I arranged rock in the scene! I must Improve lighting next time!
Its time to Jump to next work!!!
Hua~ 2days left! :poly136:
Actually It is my final main model to complete whole scene!
I grabbed bunch of reference images then start to sketch for overal look of Throne Chair
Like bellow.
I did some sketches for silhouette of Throne chair. Left one is final design!
Look development is quite touch! But I love it!
Actually Throne chair and the Rocks(the latest post) is undergoing at the same time !
Because Ive been struggling to meet the deadline and finish my scene with quality!
This is Low poly mesh Ive done!
Closer shot! still low poly model
As usual, Baked Normal,Curvatrue,AO,Position, etc in SD!
Substance Designer became one essential part of my workflow, Participating in Throne Rooom Competition!
Theres a bunch of things to finish texture on this model!
Today I want to wrapp up my post at this time!
Test Test Test again and again!
I want to give it the feeling of falling throne so I tried to come up with the way of how I set up the light to deliver this story.
First approach is night!
I post several night shot. Im afraid that the detail of the scene is not so visible in night scene.
I dont stisfied the feeling of night. so I set up the scene for sunset!
I made sky box to change oveall mood of my scene then adjust ambient light and fog.
On more thing I used is post effect. Bloom, Sun shaft were used to enhance the lighting
This is another approach of sunset! The whole sky was tweaked toward a bit of dark.
and I made it more saturated. I used the color of deep orange, yellow and pupple.
Then I set up camera a little bit unstable to express of the devastating moment.
I add some clouds near the fist of God to hide the seam of the related mesh.
Still Tons of things to polish this scene!
I am trying to add more deatil and tweak some light! Ill keep going to finish the competition!