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[UE4] London Blitz

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  • Dan Powell
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    Dan Powell polycounter lvl 5
    nastobi123 wrote: »
    @BARDLER wow thanks man, definitely helped. When I make something for roughness, I usually just eyepick the M from a material ref and adjust the level of my image to the reference. Its so cool, got it from a guy in youtube
    https://www.youtube.com/watch?v=qGNPUOyhSbw

    The guy who made that YouTube series is my tutor at University, he's awesome! :)

    Your scene is looking nice at the moment, good job!

    hAPgK.png

    Regarding your roughness map, it just needs far more variation in it. A good starting point when creating one is to desaturate your Albedo texture and adjust the values of the desaturated images to appropriate PBR values (use the PBR chart on the Marmoset website to get accurate values.) Once you have your base values in then start putting in detail such as edge wear, finger prints, grime/dirt, scratches, etc.

    Also in your Metalness map it should be solid black or solid white - no in between values. Something either is Metal, or it isn't metal. You can break this rule and use grey values for stuff like rust, or when you transition between metal and non metal - but as a general rule it should be a boolean thing. :P
  • nastobi123
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    nastobi123 polycounter lvl 8
    Hey, your prof is really awesome, say thanks to him for me. lol @Dan anyways thanks for tip :) I learned a lot along the way and hopefully I can show it better in my next project.

    Anyways, heres the final edit. [ame]https://www.youtube.com/watch?v=LHug4O3ihMU[/ame]
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