Really nice work! the lighting is superb! I am just curious about a few things. did you create the 2nd UV channel for baking lightmaps or do you let Unreal auto generate the maps? I ask as I have been working on a similar styled scene with the intention of moving the scene over to Unreal. I have imported the scene however my lightmaps seem really low resolution... scratching head
When you're using UE4 for Archviz are your floors and walls just static mesh or do you use bsp? Did you have to create a new high poly to bake? 2nd UV channel for Light Map? Is your Archviz workflow different from a your Environment Art workflow?
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GTX770 and I7 3930K :X
My OVR demo
https://dl.dropboxusercontent.com/u/10911404/Oculus_demos/TestDemo_TDRIFT_01.rar
Thanks