Decided to take part in the competition. I hope we can get to the end and do a good job)
As ideas have chosen the throne room in the Chinese style.
We will work together with Asverus3d
That throne is killer! Great work, you can really take it to a whole new level if you had some subsurface scattering on the jade pieces. The models are looking good, keeping jamming on those materials!
EDIT : Having that said, I feel like the roof should be lower OR the dragon up there needs to be larger. I didn't even see him at first and I have a feeling that you WANT people to notice that. It would probably look cooler closer to the throne!
Pure epicness. Small crit, the 2 nd image for me is too far away. Maybe move it one column closer, this would stop the obvious repeat also the lighting on the throne is washing out the jade colour. It would be nice the same green as the columns. Such a good scene keep it up
Replies
..Incredible work dude
Do you guys plan to make it PBR?
Lilith Yes, we will try to do it PBR
small up
Blocking in UE4 and test shaders (yet without textures)
It`s going to be awesome!! You guys rock
We made lowpoly throne and moving in the creation of highpoly environment.
rendering in UE4
Do you intend to keep it that high poly? Seems a tad excessive, to my untrained eye.
Made textures and materials to Ready objects
Spoon Yes, high poly, but in this competition а triangle is not count, therefore, let it be
High poly environment is almost ready, it remains to make lowpoly and textures
EDIT : Having that said, I feel like the roof should be lower OR the dragon up there needs to be larger. I didn't even see him at first and I have a feeling that you WANT people to notice that. It would probably look cooler closer to the throne!
Blocking in UE, with shaders, but without textures.
Geometry and light has not final yet.
Just kidding This looks amazing! Reminds me of the "Hall of Warriors" from Kung Fu Panda but 3x more detail
thank you to everyone for the positive feedback
Now the main work with textures and light.
Working light and post processes
the scene is almost ready.