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my portfolio review

hello guys ,
i'm looking at the moment for a job as a concept artist and i was wondering if you guys could help me with a review of my portfolio
here is the link http://douahbadr.weebly.com/
looking forward to read your reviews ,i'll be counting on it

Thank you

Replies

  • Beestonian
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    Beestonian polycounter lvl 9
    Just be careful not to include composition studies or redesigns based on a pre-existing composition. It's very easy to spot stuff like this, and it doesn't give me a good indication of your design skill.

    bMV2shK.jpg
    EFbBgq3.jpg
  • [Deleted User]
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    [Deleted User] insane polycounter
    The user and all related content has been deleted.
  • cstlmode
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    @teriyakistyle thanx a lot man , i'm waiting
    @beestonian , probably you haven't seen what people do now , they use photos with a bit a of painting and they called it concept art , what i did is called getting inspired , have you ever heard of that before :D
  • Muzzoid
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    Muzzoid polycounter lvl 10
    Some damn solid work man.

    I'm loving the clean colours shapes and design. Environments that tell a story A+

    Jordan, haha man, at first i thought that you were saying he outright copied with your example, but eh, what he did is fine. Especially in the sense of demonstrating emulating a style. There is no problem with it, and it's a lovely result.
  • Greg Westphal
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    Greg Westphal polycounter lvl 9
    Just went through your portfolio and your painting skills look like they are getting pretty sharp. The one big problem is that most of your portfolio is speed paints with very little design. To me your strongest piece is actually the black background sketch page where you show iterations of robots and vehicles but even that doesn't really have an aim. Always ask yourself "What am I selling to people?" Concept artist get paid to solve a specific problem so always make sure you have that goal in mind.

    Second, you have no projects. This is actually where I've fallen flat as well so I'm very aware of it in a portfolio. Make sure that your portfolio has 2 or 3 projects to show that you can work on something longer then 1 piece. You have a lot of middle eastern pieces so if you put the same foreground character in them and maybe the same logo in the bottom left hand corner or something it may tie them together.

    Third, really have to work on your perspective. Beestonian mentioned earlier that you're walking a pretty tight line by using some well known photo plates under you work (and keeping the same style of painting which is really walking the line) but when I go through your pieces where you set up the shot yourself, you're chosing crazy camera angles and not using draw through. Your designs are extremely reliant on their being a photo of it existing which if you're working for someone like Creative Assembly on a total war game then you may be able to get away with that. If you're going to be making up your own designs, you'll need to really work on the fundementals.

    Last, drop all the pieces that aren't relevant to the job you're applying to. If you are going for concept artist then you're going to need to lose the UI, the side scroller backgrounds and really narrow your work down to 20 pieces for right now. Feng always told us to shoot for 20 if you're doing great paintings, shoot for 30 if you're doing lots of line art. In the most recent levelUP (found [ame]https://www.youtube.com/watch?v=Bo1SGfZEtx4[/ame]) more pros say less is more. Overall man I think you have some technically proficiency painting but now its really time to push the designs.
  • cstlmode
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    @muzz thanx a lot man , i appreciate it
    @greg westphal , man that is exactly what i needed , thanx for your honesty , i've started working on the design part of my portfolio , i was actually messing the whole fun , if you don't mind i'll send you my portfolio when it's done in order to receive critics from you ,
    cheers and thanx again
  • Msiscart
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    Hi, I am also looking for a job at the moment as a concept artist and I was wondering if you guys could help me with a review of my portfolio. I specialise mainly in Character design but I am trying to get more into environment design and prop design. Any feedback would be great!
    Link to my portfolio: https://www.michaelsiscarconceptart.co.uk/

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