I created this as the environment, for last semester. My teacher said I really needed to start posting here so I could get some professional feedback even if it's slightly intimidating. so here it is created in UE4.
here is the original concept created by edmund liang
and a video run through at this link:
https://vt.tumblr.com/tumblr_nicaciStIK1u7kj2w.mp4#_=_
I would love feedback, both for this project and for future projects, this is my first environment, and my first serious attempt at textures, all the textures were done as tillable and not as individual texture assets.
Replies
For example.
Key things to think about, the fuselage of a plane is curved your window area currently is flat and really lacking details (details in terms of poly's/construction/treatment) This is the key area to show the viewers...hey your on a plane. The concept looks a bit more accurate for an aircraft interior in terms of space, your scene looks to wide and your couches too big.
Can't say I really love the concept to be honest, I don't know what this space is based off of it, I'm guessing it's a plane interior based on the seating on the right....but the fish tank seems to be placed in an odd place. Not saying it couldn't exist but it'd sit in the center of the plane due the weight of the water. Gotta think about construction, your an environment artist (or becoming one). If it makes sense it'll lead to a stronger composition, a stronger visual, and a more believable space, in turn making your art give players/viewers a sense of being in a real place.
Material definition, and color composition could use some work, but to be honest it's not that great from the concept so there ya go. Gotta be good about picking the right recipes to bake, as well as knowing when to go off and add your own ingredients. The yellow bars for the wood treatments doesn't taste good.
Good luck.
In your video the angle is much more pleasing at around the 19 second part, I think the shot you have shown here does not compliment your environment. It seems very cluttered because the lack of floor space that is shown.
I feel the marble flooring is a tad noisy and the fish tank could use some work. Perhaps a blue glow to show what it is?
I would warm up the lights, in the concept they have a warmer tint,
thanks for all the feedback so far, I've got a lot to think about, and am currently trying to figure out how to best implement it.
what particular materials are reading poorly and what are you suggestions for fixing them.
couches- microfiber
floor- carpet/marble
trimm- walnut burl
wall- black tile
light fixture - anisotropic metal (faked with normals as unreal doesn't currently support them)
However, I'm not really getting it from your piece (probably due to the windows). The whole window area looks odd to me. I'd revisit that and see if you can't get closer to the concept. The blinds should be a lot chunkier as well if you want to match the concept.