Working together with Paulod on this.
The general idea is to create a Throne room that pulls inspiration from the Emperor and the imperial setting in WH 40k, but with a mix of Sith styling too.
Basically a gothic feel but broken up with flat smooth surfaces and plenty of piping/wires/cables to draw your eyes up to the throne.
We're looking at a combination of pale blues and greys, yellows and golds and cream and red as well as some tinges of green/greeny yellow to add variation to the dark/blue background areas, but only in small amounts. The foreground will be composed mostly of the brighter gold and yellow hues with the background being more dark tones and blues. this'll help guide the eye to the necessary elements in the scene and make it easier to read.
software:
3DS Max
Photoshop
Sbustance designer/painter
Zbrush
Unreal 4.
edit: images fixed.
Replies
Adam
Ok so, here's the initial blockout in unreal with some temp lighting.
We're going for something quite gothic with a mix of industrial, all while keeping it looking over-the-top-worship-this-guy and stuff. Lots of piping and cables and stuff to go in yet, and a proper look at assets and materials to come soon.
Definitely getting a Sith Vibe
The wires showing through those 'joints' are gonna look tight
Couple of UE4 blockouts for you, its still very early days but should give you an idea of the direction. Lighting is placeholder, in fact its a placeholder orgy!
Enjoy!
The long shot works really well
Figured, with the power of current gen now, I've given the assets such as these a poly cap of 20k. The scene shouldn't be too full of things really anyway so this should allow more freedom in certain places.
parts of this will be baked, other parts will be using geo for smoothing (large flat areas and curved edges).
It still needs fixes here and there, some updates to the rivets and pipes. Could add a bit more detail and interest to the flat areas, but for now I like how it feels in general.
We're having a look at the drooping cable bits, so they may not stay as they are.
here's the other pillar. Still needs some work, some indented areas and bundles of cables to add small centres of detail among the largely flat surfaced asset.
Also need to finsh up a few details missing from pillar number 1, thne onto the throne itself.
again, this is a mixture of the finished asset (the large flat areas) and high poly ready to baked sections (lower blocky bit and cables).