I'm following in your MODO + UE4 footsteps at home and was also eyeing Substance Painter, but I still have to master the basics of getting normal mapped static geometry properly set up in-game. How are you getting mesh collision from MODO to UE4? I'm going very slowly these days, but I'm going to get there...
Hey ... well, basically just have a series of convex meshes in your scene that are named with a UCX_ prefix. When UE4 imports the mesh, it converts those into collision. Easy.
So if you have a mesh in your FBX called "chair", have another one called "UCX_chair" that is the collision. You can have multiple UCX meshes of the same name and they will all become separate primitives.
Really nice interpretation of a throne room, turned out great also nice and clean assets, although a bit too clean for my taste, considering how messy that desk looks. Some subtle dirt and stains on the floor, desk, keyboard etc. would have sold the theme a little better I guess.
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Hey ... well, basically just have a series of convex meshes in your scene that are named with a UCX_ prefix. When UE4 imports the mesh, it converts those into collision. Easy.
So if you have a mesh in your FBX called "chair", have another one called "UCX_chair" that is the collision. You can have multiple UCX meshes of the same name and they will all become separate primitives.