the THRONE ROOM -- Final Submissions

adam
adam polycounter lvl 20
When your entry is ready, use this thread to submit your final entry. Be sure to read all the requirements for your entry to be considered for this contest. That information is found on the contest page here.

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13

Replies

  • Xanados
    Xanados polycounter lvl 5
    edited Mar 2015
    Galactic Throne Room - Team Aus3D

    Members: - Daniel Nees
    - Michael Kalis

    Programs used: - Autodesk Maya 2015
    - Adobe Photoshop CC 2014
    - Quixel Suite
    - Unreal Engine 4.6

    9689700649de68977a8a27bc88884b39.jpg

    d9ef94f3b9c59fb53add30485cf672f5.jpg

    35f7de1008760a0fe38a8a71a06b5a0d.jpg

    ouOKuJd.jpg

    It is important to note that there is no high-poly version of the throne itself as it is only 1.9K tris.
  • WarrenM
    edited Mar 2015
    You guys know you have until the end of the month, right?
  • ScottHoneycutt
    ScottHoneycutt polycounter lvl 14
    edited Mar 2015
    YbFr03j.jpg

    OmLhpCm.jpg

    bDHG4hr.jpg

    GAe0Ftk.jpg

    OiIwc4s.jpg

    THRONE ROOM – Metal Garden – ScottMichaelH

    Thread: http://www.polycount.com/forum/showthread.php?t=147048
  • GeeksGoneBad
    GeeksGoneBad polycounter lvl 5
    edited Mar 2015
    THRONE ROOM - Throne Of Lies - GeeksGoneBad

    Member: Jamie Cunningham
    Programs Used: Maya, Substance Painter, Unreal Engine 4

    Four.jpg
    One.jpg
    Three.jpg
    Two.jpg
    Wireframe.jpg
    Textures.jpg
  • Yggdrassal
    edited Mar 2015
    king_of_rock_01_by_yggdrassal-d8muv05.jpg

    king_of_rock_02_by_yggdrassal-d8muvro.jpg

    king_of_rock_03_by_yggdrassal-d8muvzg.jpg

    king_of_rock_throne_by_yggdrassal-d8muwdh.jpg

    throne_textures_by_yggdrassal-d8mv10w.jpg

    735%2BElvis%2BThrone%2BRoom.jpg

    Programs used:
    3ds Max, ZBrush, Photoshop, Corel Painter, Marmoset
  • FTEntertainmentRiley
    edited Mar 2015
    10516797_1103693932990303_2588244014709396582_n.png?oh=de4631f45d6108f16657672080fb4b28&oe=55B39466&__gda__=1433556063_e9f23e976b3b5c24cd0a7743165aba92



    1560722_1103693949656968_4821178870957945507_n.png?oh=6572ab7283aef0a7ba24ead0a8ef6d9d&oe=556FC709


    11084286_1103693936323636_6250867988763445543_n.png?oh=46e334e62514f9ecae3fa7b6a9bb998c&oe=5579C46F&__gda__=1433926463_ee4affd74f01fd8b2077907d2c4f6351


    10850003_1103711146321915_8970190495897256336_n.png?oh=2d6e3fd9e30b316121b73acfda32821b&oe=55B6EC42


    11009221_1103693929656970_5187114839208294825_n.png?oh=17602e7302445e556bb457e113ccffc9&oe=557CF5CE&__gda__=1433650078_d9ac8e4320edd3836ab0e0a7c4474757

    10392360_1057760580916972_5606060869205630666_n.jpg?oh=aec30e5d585e374f6707bd6b9540d219&oe=55AD8FC6&__gda__=1434105343_85180c2817b46f223d7dd685fa11705c



    PROGRAMS I USED:
    Blender 2.72b
    Substance Painter
    Photoshop
    Paintbrush
  • WarrenM
    edited Mar 2015
    "When 8-bit Was King"
    ( http://www.polycount.com/forum/showthread.php?t=146958 )

    My Commodore was king of my world growing up and my desk was its throne room. This scene is a glimpse into my past, to the foundations of what makes me what I am today.

    This was all done in MODO, Substance Painter and Unreal Engine 4. Photoshop was used to add the product logos to the screenshots but that's all. Every other pixel is

    direct from Unreal Engine 4, in the raw.

    Substance Painter is now my tool of choice for texturing meshes in this new PBR world. I hope to never paint another texture flat as long as I live!

    Shots (NOTE : higher resolution shots are available, just ask):

    A.jpg

    B.jpg

    C.jpg

    A breakdown image of some of the scene components:

    FinalBreakdown.jpg

    And some of the materials, broke out into albedo, normals and masks. These are scaled down for presentation - they are generally 2048 or 4096 in the scene itself:

    Map_Dias.jpg

    Map_PropsB.jpg

    Map_PropsD.jpg

    Map_PropsF.jpg

    Thanks, this was fun!
  • Damian Nachman
    Damian Nachman polycounter lvl 6
    edited Mar 2015
    edit: woops, commented in the wrong place. please delete and whoop my ass.
  • leviniarened
    edited Mar 2015
    Citadel of hard siege – i1 & Primarx12

    Members:
    - Ivan Zhdanov
    - Sergey Sannikov

    Programs used:
    - Autodesk 3ds max 2015
    - Substance Painter/Designer
    - Luxology Modo 801
    - Zbrush 4R7
    - Unity 5
    - Adobe Photoshop CS 6

    WIP post http://www.polycount.com/forum/showthread.php?p=2235694#post2235694

    selws8.png

    HiRes images:
    24e19tt.jpg
    2s97uw8.jpg
    2j5nw1u.jpg

    Final2.png
    Final1.png
  • PlasmaticJj
    PlasmaticJj polycounter lvl 8
    edited Mar 2015
    "Heart of Gold" - Jamie Jamieson
    (http://www.polycount.com/forum/showthread.php?t=148856)

    Software

    Maya
    xNormal
    Quixel
    Substance Designer (Steam Basic Version)
    Substance Painter (Steam Basic Version)
    ZBrush
    UE4

    For this project I wanted to try to blend between Halo’s Forerunner architecture and Thor’s Asgard Art style, as well as adding a Zen look to the scene, while I ended up leaning more toward the Asgard and Zen style architecture. The entire scene was made with as many tiling textures as possible as I wanted to expand my skills in that aria.

    The majority of the textures within the scene ended up being created in Substance Designer as it allowed me more control over what type of texture I wanted within the scene, which is pretty helpful.

    At present I had a slight problem getting high quality screenshots from UE4 as each screenshot taken came out with strange black slashes so I had to take them within a cinematic I created. If higher resolution images are needed let me know.

    Video

    [ame]https://www.youtube.com/watch?v=lF7z2bvHYsw[/ame]

    Shots

    atCuzoG.jpg

    2KHCK5D.png

    zeER4ya.jpg

    Construction shots

    as the Throne itself is also made with multiple textures, i'll showcase the primary pattern used on the Throne.

    6J2uvEq.jpg

    C4rn3Pa.jpg
  • TheoClarke
    TheoClarke polycounter lvl 7
    edited Mar 2015
    "Captain's Cabin" - Theo Clarke

    Programs Used:
    Autodesk Maya
    Unreal Engine 4
    Adobe Photoshop

    WIP thread - http://www.polycount.com/forum/showthread.php?t=147157
    Pinterest Reference Board - https://www.pinterest.com/theomclarke/pirates-throne-room/

    Here it is, my low-poly throne room!

    Every model is less than 1500 tris (with only the cannon and throne itself being more than 1000). All textures are hand painted. I've had great fun doing this and learned a lot, so thanks Polycount and Allegorithmic and good luck everyone.

    I0LhBmI.jpg

    psX3NLJ.jpg

    K9H2gOA.jpg

    nloPyYN.jpg

    HGnSp8Z.jpg

    HhGtwcs.jpg

    More pictures can be seen at http://stuffbytheoclarke.blogspot.co.uk
  • Malodomini
    Malodomini polycounter lvl 6
    edited Mar 2015
    N_Ubis Future Egypt throne room - Malodomini
    http://www.polycount.com/forum/showthread.php?t=147498

    My idea for the throne room was to create a futuristic Egyptian throne room for a character I came up with a few years ago called N_Ubis. I imagine this throne as though it was created in a future where the ancient Egyptians had continued on their previous trajectory, becoming the dominant civilization and eventually making their way into space. Their technology would seem godlike and would be devoid of the usual dressings of a spaceship. Of course, they would seem like gods to us, and this concept could play into that fringe belief that aliens created the pyramids. Maybe this weird space throne descended to earth and N_Ubis subjugated the ancient Egyptians, who know? I used theban script for the runes, as I figured if ancient Egyptians had continued developing as a culture, they would have also developed their alphabet further - beyond hieroglyphics anyway. Theban is also used by ceremonial magicians in conjunction with Egyptian hieroglyphs, so I thought it would fit. I also imagined the style of architecture as a combination between Egyptian and modern-day brutalist architecture - the kind you see in cold-war era Russia and 1980s England, as well as my home city of Winnipeg. I feel like the cold, harsh and rigid geometry is properly analogous to that of ancient Egypt.
    For the textures, I started by making a stone/concrete graph in Substance Designer, then made it metallic and added some marbling. I thought it would be cool if in the future there were some sort of stone/metal alloy.

    For my throne I used the following software:
    Maya
    Substance Designer
    Photoshop
    Spacescape (for the skybox)
    Marmoset (for test renders)
    Rendered in Unreal Engine 4

    I did not use any high poly meshes, as the style of architecture made such an endeavor unnecessary, hence my normal maps being just subtle textures.

    Finished throne room:
    MMF4uH7.png
    1tsvCSK.png
    NkdmLDv.png
    Wireframe:
    9jZWEqP.jpg
    Original concept:
    zfjl5QB.jpg?1
    Textures: (mostly albedo and roughness maps, as my normals are mostly very fine grain and slight scratches, metal maps are all metal - so not very enlightening or exciting, and emissive maps are pretty blank except for a few small symbols).
    Dog statue Dais:
    YaI2Y9o.jpg
    Dog statue:
    4wsGX5C.jpg
    Throne chair:
    dtsTpX4.jpg
    Throne dog:
    vRJg8OA.jpg
    Throne hat top:
    eqvix6r.jpg
    Throne hat:
    Xp0HaYS.jpg
  • Censored_ID
    Censored_ID polycounter lvl 4
    edited Mar 2015
    Hi everybody!)

    We are Drka-Drka team - Daniel Copytsko and Kirill Kravchenko from Heyworks studio. And this is our take on the Throne Room contest.

    For more screenshots and work in progress, please check our thread: http://www.polycount.com/forum/showthread.php?t=147306

    Software used:
    3ds Max
    Zbrush
    Photoshop
    Substance Designer
    Substance Painter
    Quixel Suite
    Marmoset Toolbag 2
    Xnormal

    Rendered with Unreal Engine 4.



    We also tried to create some background story behind our environment so here it is:

    Deus Praetorium.
    The magnificent hall which turned into the family vault and the monument of obsession.

    The King’s passion in alchemy gradually became a blind obsession. His mind got poisoned by the master idea of philosopher's stone, the only way to get the endless power through the eternity.

    The stone creation requires colossal energy. The King comes to the idea that the most pure energy can be extracted at the moment when the living creature crosses the final frontier. Catalyzed by the love to this creature the one can get enough energy for the stone synthesis.

    The King disposes to build a magnificent hall, which repeats the Kabbalistic Tree of Life. This hall is meant to be the workbench, the instrument, the extractor. The next step is to find life vessels with enough energy to complete the ritual...

    The King makes his choice.

    His mother and father are placed into Understanding and Wisdom sephirots. The wife gives her energy to Mercy, the daughter to Splendor and the son to Victory. Severity and Beauty sephirots are fed with the brother and the young niece lives. The grandson represents Foundation and the friend completes Kingdom.

    However the extracted energy catalyzed by the brutality of sober-blooded sacrifice does not synthesys the stone but turns the King himself into the philosopher's stone.

    The kingdom is left without the King. The legend will live for centuries telling the story of the magnificent Throne Room turned into family vault.

    Oh you, young souls of free insight!
    Walk in with solemn silence.
    Behold the frantic King of nevernight,
    The prey of love and violence.

    Breath in the vibe of pain and thirst,
    Conceive the sorrow story.
    Of those who were destroyed and cursed
    In order to create one’s glory.

    The dream of everlasting paradise,
    The path of noble goals.
    Became a sober-blooded sacrifice,
    Of nine beloved souls.

    The poisoned mind in search for reign,
    Extracted misery in essence.
    He blessed the kin for woe and pain
    To get his constant presence.

    Oh you, behold the Great Alchemist’s grave!
    His kind, his love afore his throne.
    The epitaph that none will lave:
    “Solve et coagula” in stone.

    [ame]https://www.youtube.com/watch?v=NO9k0XzvcMc[/ame]

    Youtube video is a little bit laggy and I don't know why, so if you are a hardcore perfectionist please watch it on vimeo ;)https://vimeo.com/123481921

    16746407998_e38ceeeb4f_o.jpg

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    16954113442_88ae7df230_o.jpg
  • IIxDEATHxII
    IIxDEATHxII polycounter lvl 4
    edited Mar 2015
    Programs used
    -Maya
    -3ds Max
    -Subsstance designer
    -Photoshop
    -Unreal engine 4
  • WarrenM
    edited Mar 2015
    Censored_ID - I LOVE the video but I think they said you can't submit those.
  • Jerc
    Jerc interpolator
    edited Mar 2015
    You can still add a video to your post here, but it won't be submitted to the jury.
  • Censored_ID
    Censored_ID polycounter lvl 4
    edited Mar 2015
    @WarrenM I asked a permission in a Q&A thread before posting it) And the answer was - I can, but the focus will be on the screenshots anyway)

    @Jerc yeah, it's ok) the video is more like the explanation how the stuff works)
  • lucas3311
    lucas3311 polycounter lvl 7
    edited Mar 2015
    Hey guys

    Thats's our work for this contest - Newventors group with the World Artisan art! hehe

    Here's the link for the WIP post with a backstory and everything: http://www.polycount.com/forum/showthread.php?t=147161

    Programs used:

    -3DS Max
    -Zbrush
    -Quixel Suite
    -Substance Painter
    -Photoshop
    -Xnormal
    -Unreal Engine 4

    YWTgb9uP
    sIyIvES2
    hgVhZf8G
    Creation of the throne:
    Rt12WHkc
  • sebas
    sebas polycounter lvl 14
    edited Mar 2015
    THRONE ROOM - Throne of the Moon - sebas
    http://www.polycount.com/forum/showthread.php?t=147290

    Software: 3ds Max, ZBrush, Unreal Engine 4, Photoshop and Substance.


    Moon-Throne_pv1.jpg

    Moon-Throne_pv2.jpg

    Moon-Throne_pv3.jpg

    Moon_Thrones+TXs.jpg

    Moon_Concept.jpg
  • ZeroDarkBlaze
    ZeroDarkBlaze polycounter lvl 4
    edited Mar 2015
    Forgotten Heights by ZeroDarkBlaze (Benjamin Sepulveda Tostado)
    http://www.polycount.com/forum/showthread.php?t=147716
    The throne of an old kingdom left behind. The place is supossed to be abandoned but a lone soul still pursues to rebuild. The sharp cold of the mountain and strong winds threaten the integrity of the ruins but a diligent servant still remains.

    The whole scene was made using:
    -Maya
    -Zbrush
    -Substance designer
    -Xnormals
    -Unreal engine 4
    -Bitmap2Material
    -Photoshop

    Final Renders
    Final_01.png
    Final_05.png
    Final_08.png

    Throne
    concepts.jpg
    Throne.jpg
  • Crazy Lion
    edited Mar 2015
    The Crystal Hall

    Hi everyone this is my final submission.
    I used
    Photoshop
    3ds Max
    to create all the assets for the
    Skyrim-Game Engine

    This is my first every environment I created and I enjoyed this challenge even do I do not have hardware which would support any of the new game engine generation.
    And here are my Game Shots

    xn52lu.jpg
    2chuwc3.jpg
    rrikw2.jpg

    and here is the Throne simple mesh, no high-poly was used and no specific texture (except for the cloth and cushion) - all textures are used are between 512 and 2048 pixels

    6zvl6v.jpg
    s1j8dt.jpg

    34850g3.jpg
    2qicuua.jpg


    Juergen Bosch (Crazy Lion)
  • tasis
    tasis vertex
    edited Mar 2015
    Its time for the final submission.Good luck to everyone

    wXqg8XA.jpg


    Tm1VLCn.jpg

    7lWLpJ1.jpg
    SwJZBPo.jpg

    kSKdWM2.jpg


    tR8F3y4.jpg
  • Alex04se
    Alex04se polycounter lvl 6
    edited Mar 2015
    Hello guys
    Our final submission.

    Team Members:
    - Andrey Serebryakov (Alex04se)
    - Aleksey Serebryakov (Asverus3d)

    Software used:
    3ds Max
    Substance Designer
    Photoshop
    Quixel DDO
    Unreal Engine 4

    link to the WIP: http://www.polycount.com/forum/showthread.php?t=147313

    Final001.jpg
    Final002.jpg
    Final003.jpg
    Final010.jpg
    Final011.jpg

    More screenshots can be found here: http://silvertm.ru/wipProject6.html

    Video can be viewed here: https://youtu.be/kafMDU5v6po
  • Kazperstan
    Kazperstan greentooth
    edited Mar 2015
    Throne Room - Gods Return - Kazperstan

    Rendered in Ue4 - substance designer is officially part of the pipeline now which is great! Also got to learn a lot more about lighting and composition in general.

    6koGchA.jpg

    24NjFGT.jpg

    zSc2vy6.jpg

    Progress

    XuEyld0.gif



    Throne


    R6i6qPI.jpg
    0r4gSs0.jpg
    jtvKrPy.jpg
    4omqr4B.jpg
  • kimmokaunela
    kimmokaunela ngon master
    edited Mar 2015
    Hi all!
    This is my entry for this competition. Team consists of me, myself and I :) More information can be found here: http://www.polycount.com/forum/showthread.php?t=146996

    Software that I used during this project:
    3ds max
    ZBrush
    Unity 4.6
    Photoshop
    Xnormal
    Substance Designer
    ShaderForge for Unity

    The story is following:
    A fisherman named Thomas lived on an small island. He was the only person in that huge sea area so naturally he felt himself like a king. That´s why he build a throne for him by just using an old rowing boat and a few meters of rope. He used to sit there and look over the sea. Thomas was a simple man that liked to fish and enjoy the nature. One day he left to fishing like he did every morning but he never returned. Since then the throne has been waiting it´s master to return.


    516177_01.jpg

    370459_02.jpg

    497284_03.jpg

    265468_04.jpg
  • siraniks
    siraniks polycounter lvl 10
    edited Mar 2015
    WIP Thread - http://www.polycount.com/forum/showthread.php?t=148024

    So here's our mini story,

    It's an ancient lost technology of the civilization Matig'asUlo, they were once peaceful and happy with their old ruler but then he died out of aging, a new ruler emerge but because of his corrupted soul sleeping deep within the ruling system rejects him but his eagerness to become the next king, the whole system got corrupted. Everyone and its surroundings got corrupted, leaving the kingdom to fall into rotten, the new king died and evil lurks the land.

    The throne is a blood sucking chair to power up the kingdom and its technology.

    Where using:

    - Blender
    - Substance Tools
    - Photoshop
    - Unreal Engine 4.7

    eEQdDXo.jpg
    bwtKgEw.jpgVkAe0Vs.jpg

    extra angles:

    6mYxF6B.jpg
    oCu6a3V.jpg

    model:

    TF0YkeZ.jpg

    textures:

    xqFMLQj.jpg

    concept art:

    2c5I98n.jpg
  • Xolotl
    edited Mar 2015
    THRONE ROOM – Fireflies Kingdom – Xolotl

    Member: Roberto Sámano A.

    Programs Used: Lightwave 3D, ZBrush, Photoshop
  • monkeybit29
    monkeybit29 polycounter lvl 8
    edited Mar 2015
    Hello!
    Here is my "BroTemple" Throne

    Started towards the end of February,
    but here's what I managed to get done!:poly121::poly142::poly121:

    Software used:
    Maya
    Photoshop
    NDO2
    Unreal 4

    Link to the WIP: http://www.polycount.com/forum/showthread.php?t=149298

    Had a ton of fun doing this, until the next contest! :^D

    HighresScreenshot00003_zpsvyvvgmil.png

    HighresScreenshot00005_zpsynlc2wbr.png

    HighresScreenshot00010_zpsvrr5bnof.png

    LowHighDissect_zpsxwe4oyzc.jpg

    UnrealMaterialMaskNormalDissect_zpsaddspq75.jpg
  • Chukker
    Chukker polycounter lvl 6
    edited Mar 2015
  • William3DArtist
    William3DArtist polycounter lvl 13
    edited Mar 2015
    Madame Pele's Domain

    Software Used

    -Substance Designer
    -3D Studio Max
    -ZBrush
    -XNormal
    -CrazyBump
    -Photoshop
    -Sketchfab



    Beauty1.jpg

    Beauty2.jpg

    Beauty3.jpg

    LP_Throne.jpg

    HP_Throne.jpg

    Throne_Tex2.jpg

    Throne_Normal2.jpg

    Peles_throne.jpg

    Ref_Sheet_sml.jpg
  • War.ren
    edited Mar 2015
    Electric Throne

    Programs Used:
    3DS Max
    Zbrush
    Substance Painter
    Unreal Engine 4

    highresscreenshot00001_by_war_ren-d8noqgs.jpg
    highresscreenshot00002_by_war_ren-d8noqdw.jpg
    highresscreenshot00003_by_war_ren-d8noqak.jpg
    Throne by itself
    highresscreenshot00000_by_war_ren-d8noqmf.jpg
    throne_high_and_low_by_war_ren-d8noviy.jpg

    Textures: In order
    Normal, Base Color, Roughness, and Metallic
    Throne
    throne_main_by_war_ren-d8nox5l.jpg
    Throne seat
    throne_seat_by_war_ren-d8nox3p.jpg
    Tesla Coil
    tesla_by_war_ren-d8nox7k.jpg
  • Coontang
    Coontang polycounter lvl 5
    edited Mar 2015
    The Drug Lord's "Throne" Room by Ben Cooney

    Software used: 3ds Max, Zbrush, Photoshop, Substance Designer, Unreal Engine 4, Marmoset Toolbag

    Beauty shots in Unreal Engine 4

    throne_room_beauty_shot_2.jpg

    throne_room_beauty_shot_1.jpg

    throne_room_beauty_shot_5.jpg

    Throne breakdown from Marmoset Toolbag

    throne_breakdown.jpg

    Throne textures

    throne_texture_breakdown.jpg

    Inspiration and reference sample

    throne_room_references.jpg
  • Ashanab
    edited Mar 2015
    "The Realm of andrew"
    [http://www.polycount.com/forum/showthread.php?t=150831]

    Hello

    I'm a student in Game 3D and I'm alone for this contest.
    I used 3Ds Max, Substance Painter and UE4.

    "Andrew is a lonely child and unsociable, I am often worried about him..."
    Elizabeth, Andrew's Teacher

    mc93uHk.jpgl7YhwjD.jpgqiE6GiQ.jpgLN7kHYw.pngPwMAiD0.jpg
  • AztecAngelo
    edited Mar 2015
    these are some awesome looking submissions everyone!
  • AztecAngelo
    edited Mar 2015
    War.ren wrote: »
    Electric Throne

    Programs Used:
    3DS Max
    Zbrush
    Substance Painter
    Unreal Engine 4]

    I was the other user helping to create Electric Throne. seems she has forgotten to mention that.
  • snakos
    snakos polycounter lvl 8
    edited Mar 2015
    First of all thanks to Allegorithmic and Polycount for organized this contest. I really enjoyed it.

    Submission :
    Snakos
    Aton's throne

    My Thread : http://www.polycount.com/forum/showthread.php?p=2274728#post2274728

    Software used :
    3Dsmax
    UE4
    Substance Designer and Painter
    Photoshop

    Beauty shots :
    BShot02_PierreSnakosLeStrat.jpg

    BShot01_PierreSnakosLeStrat.jpg

    BShot03_PierreSnakosLeStrat.jpg

    The throne and construction shot, i didn't made hipoly model :
    ThroneShot_PierreSnakosLeStrat.jpg

    ConstructionShot_PierreSnakosLeStrat.jpg

    Preprod :
    ButifulShot_preprod_PierreSnakosLeStrat.jpg
  • NyanBlaster
    NyanBlaster polycounter lvl 9
    edited Mar 2015
    Hi, everyone!
    Just an ordinary throneroom for an ordinary technomancer!
    WIP:http://www.polycount.com/forum/showthread.php?t=148305

    Soft:
    3ds max
    zbrush
    photoshop
    udk
    substance designer
    topogun
    xNormal
    ndo, dDo
    Marmoset toolbag
    Rendered in UDK
    The whole scene ~ 270000 tris

    [ame="http://www.youtube.com/watch?v=ARy0EJv0gxc"]http://www.youtube.com/watch?v=ARy0EJv0gxc[/ame]

    0001_zps4fgqnfed.jpg

    0004_zps06nsxgaz.jpg

    0003_zps04rso9o1.jpg

    THRONALL_zpsrdzt2sky.jpg
  • Kienzan
    edited Mar 2015
    Hi everyone
    wip : http://www.polycount.com/forum/showthread.php?t=148923

    Programs used :

    - Maya
    - Photoshop
    - Quixel suite
    - Zbrush
    - Unreal Engine 4

    Submit Final :

    10575335_1618046078407996_6142440218805413781_o.jpg
    11070431_1618046068407997_1836386915908134848_o.jpg
    10505241_1618055905073680_3403617085583395086_o.jpg
    11072615_1618055895073681_8705633185514946251_o.jpg
    10955440_1618078711738066_8616707206007884573_o.jpg
    11017020_1618046261741311_6500835411014343406_o.jpg
    10522380_1618046265074644_7082030703567909130_o.jpg
  • chr0nicler
    chr0nicler polycounter lvl 5
    edited Mar 2015
    Greetings, I am chr0nicler and this is my throne room...

    Development blog

    http://www.polycount.com/forum/showthread.php?t=147941&highlight=baal

    Beauty shots

    imzowli.jpg

    E1znXI0.jpg

    X0bxRMs.jpg

    Throne design (high and low poly)

    WWZSLqo.jpg

    pL2Q9fY.jpg

    Texture map

    wMqSSab.jpg

    Initial concept

    [IMG][/img]afpjx2X.jpg

    I hope you enjoy.
  • EpicBeardMan
    EpicBeardMan polycounter lvl 8
    edited Mar 2015
    Hello there, here's my final throne room.

    - WIP Thread

    http://www.polycount.com/forum/showthread.php?t=146957

    - Programms Used:

    - Blender 3D
    - ZBrush
    - Substance Designer
    - xNormal
    - CS6 Photoshop
    - Unreal Engine 4

    - Beauty Pictures

    lJSNtF6.png
    ikiwC6g.png
    TgXh9eN.png

    - Throne of Kings

    vjPkn6z.jpg
    gKcWE4R.jpg

    Textures

    ydRfDnP.jpg
    UZ8gB2j.jpg

    I hope it is solid enough.
    Good luck to you all.

    Cheers!
  • chuartdo
    edited Mar 2015
    Botanic Eden -Throne of Lord Vegan
    Cactus themed seat with flowery scent under giant pavilion overlooking scenic garden of paradise. Superb for dreamy relaxation or restful meditation.

    Software used:
    Painter, Zbrush, Lightwave 3D, Substance Painter, Unreal Engine 4
    WIP thread:
    http://www.polycount.com/forum/showthread.php?t=148250&highlight=chuartdo
    screen1.jpgscreen2.jpgscreen3.jpgscreen4.jpg
  • d3fstyle
    edited Mar 2015
    Hello!

    I'm glad I finish my entry on time :), good luck to everyone!

    [ WIP ]
    http://www.polycount.com/forum/showthread.php?t=149239

    [ Programs used ]
    Photoshop
    3DS Max
    Inkscape
    Knotter
    UDK

    [ Final Shots ]
    00.jpg
    01.jpg
    02.jpg

    [ Throne ]
    throne.jpg

    [ Texture ]
    textureUsed.jpg
  • Spoon
    Spoon polycounter lvl 11
    edited Mar 2015
    Hello guys,

    Here is my submission for the challenge. And a challenge it was! :)

    Thread:

    http://www.polycount.com/forum/showthread.php?p=2238935#post2238935

    Software:

    • MODO
    • Substance
    • Unreal 4

    Except for the floor and the cubes standing in the middle of everything, the entire room is textured using a single master substance.

    Screenshots taken directly from Unreal, with no post work. All grading etc was done in engine.


    vNgump4.jpg
    uUxExvv.jpg
    HIHNwW5.jpg

    For the throne, I don't have a highpoly. It was simply a low poly with the master substance applied to it.

    AneOGEi.jpg



    Good luck to everyone, and a big thanks to Allegorithmic and Polycount for making this challenge! Was definitely a learning experience :)



    -
  • Atokal
    Atokal polygon
    edited Mar 2015
    Howdy,

    I am Lakota, and here is my throne room submission for this contest.

    Here is my thread that I have maintained during this contest: http://www.polycount.com/forum/showthread.php?t=147219



    The software I used for this project are:
    Maya
    Unreal 4
    zbrush
    xnormal
    photoshop
    substance painter / designer


    I really enjoyed participating in this contest, This is the first contest that I have participated in with this community and I am looking forward to seeing the winners in the coming week or so.

    fs00ZhK.jpg

    y4HHDZs.jpg

    qhpPTNt.jpg

    7O0JCnK.jpg

    hey, you guys are awesome.
  • Marwan
    Marwan polycounter lvl 5
    edited Mar 2015
    Hi guys !

    My name is Marwan and I'm a student in a french school. I'm learning 3d since the start of the school year (end September), and I really love this so much !

    This contest was a really good exercice for me, I learned so much things, thanks a lot :)

    I wanted to give my scene some "global dirt" to let think that a party took place here, or a concert of electro/dubstep/chill music (or whatever you want :p), and now, there is no one in this place.

    You can look at the thread where I posted my works here : http://www.polycount.com/forum/showthread.php?t=150707

    Soft used :
    - 3ds max
    - Substance Designer
    - Substance Painter (just for one asset)
    - Xnormal (when I couldn't do some maps on Substance Designer)
    - Unreal Engine 4

    0jaOGRh.jpg

    VfYtHwW.jpg

    mr7ixxw.jpg

    85E481H.jpg

    BaseColor, Normal, Roughness, Metalness, Emissive and BaseColor, Normal, Roughness.
    SOdGFxu.jpg

    BaseColor, Normal, Roughness, Metalness, Emissive.
    EnHuMmo.jpg

    BaseColor, Normal, Roughness, Metalness and BaseColor, Normal, Roughness, Metalness.
    9DjdBXI.jpg
  • Phat Hunter
    Phat Hunter vertex
    edited Mar 2015
    Hello ! We (Team Carbone, Kalemana and Phat Hunter) present our final submission :

    Our WIP thread : http://www.polycount.com/forum/showthread.php?p=2275014

    Story : It's about a lonely king who likes to explore planets and looking for crystals on his flying giant rock where he made his own throne on it.

    Tools used :
    - Maya
    - Photoshop
    - Spacescape
    - ZBrush
    - UE4
    - And of course Substance Designer & Painter !

    The Wireframe :

    3QkOHeS.jpg

    The beauty shots :

    RA5Os5X.jpg
    UKm23Pq.jpg
    oz1WoVA.jpg

    And the texture sheets :

    The control sphere :
    nyrp6u4.jpg

    The support of the sphere :
    LD1DKYb.jpg

    The seat :
    FSEV9Dj.jpg

    The crystals of the throne :
    9qsS6Rx.jpg
  • AndrewMKelley
    AndrewMKelley polycounter lvl 7
    edited Mar 2015
    Hi guys!

    My name is AndrewMKelley, and this is my Throne Room submission for the contest!

    [STORY]
    Inside of a giant facility of steam technology that humanity has secluded itself within, a grand throne has been constructed to commemorate the first king of the new civilization, and within this throne is built a clock to signify that the first king stole the reigns of fate from Time for the sake of Man.

    [WIP]
    http://www.polycount.com/forum/showthread.php?p=2275038#post2275038

    [SOFTWARE]
    3DS Max
    ZBrush
    Photoshop
    Quixel Suite (NDo and 3Do)
    Unreal Engine 4

    [CONCEPT]
    ThroneRoomConcept_zps5xlj8gqn.png

    [REFERENCE]
    Reference_zpspwjo4tsf.jpg

    [SHOTS]
    (Higher res shots are available on request)
    y0l22tm.jpg

    X3yGv5P.jpg

    ap3VUbV.jpg

    [THRONE CONSTRUCTION SHOTS]
    sQ2nth1.jpg

    iKB4763.jpg

    [OPTIONAL VIDEO]
    A quick flythrough of the level.

    [ame]https://www.youtube.com/watch?v=UrrwHh8_Jq0[/ame]

    Good luck to everyone! There's some really amazing stuff
    on this thread!
  • Dyspie
    edited Mar 2015
    Hello all! I used Maya to model, a little bit of Zbrush for some high poly assets, Substance to texture and finally it's rendered in Unreal.

    First, here are the beauty shots of my throne:

    dsnnqo.png
    tluxou.png
    nmdxpv.png

    Then, here are some of the texture maps for the throne (I picked the more interesting maps as the throne is made up of a lot of little pieces)

    bixpra.jpg
    gubien.jpg
    ogydxl.jpg
    pqpdql.jpg

    Here's a wireframe of my throne form Maya:
    jjljic.jpg

    Finally, I didn't really have much in the way of concept art, but I was trying to emulate Psychonauts. http://a.pomf.se/valdhd.png
  • rribeiro
    edited Mar 2015
    Hi everyone! Thanks Polycount and Allegorithmic for this amazing contest and the great opportunity of make us improving ourselves. The idea behind the project was create a Steampunk theme room with some characteristic objects as gears, chimneys, valves and iron plates.

    Also it was an excellent opportunity to learn and improve more about the Substance Designer, Unreal 4 and Zbrush pipeline combine with Autodesk Maya as 3D Package.


    Softwares:

    - Autodesk Maya 2014
    - Substance Designer 4
    - Unreal Engine 4.6
    - Zbrush 4R6

    JMHptiv.png
    Y8TNXoH.png
    6teckhN.png
    QNlaPwV.png
    Gtr2Uy5.png
  • Tilapiatsu
    Tilapiatsu polycounter lvl 4
    edited Mar 2015
    Very few people know that Poseidon is not the only king ruling over the
    seven seas. Each spieces has it’s own leader. From the majestic Whale Queen to the inconspicuous Plankton King, they are legion to reign under the seas.
    Let me show you the realm of the peaceful Anemone King.


    Software :

    Softimage
    Zbrush
    Photoshop
    Substance Designer
    Substance Painter
    UE4

    Original Post :
    http://www.polycount.com/forum/showthread.php?t=148681

    Here is my inspiration board :
    ThroneRoom_planches_inspiration_01.jpg
    ThroneRoom_planches_inspiration_02.jpg


    Some Concept and drawings :
    ThroneRoom_Concept_04.jpg
    ThroneRoom_Concept_01.jpg
    ThroneRoom_Concept_03.jpg


    The Throne :
    ThroneRoom_WIP_15.jpg
    ThroneRoom_WIP_14.jpg
    ThroneRoom_WIP_19.jpg


    And the final result in Unreal Engine 4 :
    ThroneRoom_WIP_101.jpg
    ThroneRoom_WIP_121.jpg
    ThroneRoom_WIP_111.jpg
This discussion has been closed.