In both ndo2 and the suite version of ndo there is normal zipping which work in a similar way by merging a normal element non-destructivly in to one single layer, but without the performance and disk size issues of smart objects. is that what you´re looking for?
In both ndo2 and the suite version of ndo there is normal zipping which work in a similar way by merging a normal element non-destructivly in to one single layer, but without the performance and disk size issues of smart objects. is that what you´re looking for?
What I meant was; you turn an nDo layer into a smart object, this enables the user to use vector masks, or layer masks !
Oh, I was thinking that you want convert smart object to normal layer:poly136:
But I dont get a point to use smart objects. If you want apply a mask to layers you can do it thru layer group. Only point in using smart object is to copy many details on texture and then be able to change only one of them and it apply changes to all other details. Using smart objects is very painful to PS performance.
Oh, I was thinking that you want convert smart object to normal layer:poly136:
But I dont get a point to use smart objects. If you want apply a mask to layers you can do it thru layer group. Only point in using smart object is to copy many details on texture and then be able to change only one of them and it apply changes to all other details. Using smart objects is very painful to PS performance.
Layer Groups apply the mask to all the layers within the Layer Group, that is not always the desired result. I wouldn't say smart objects are painful to Ps performance, the only time they are painful is when system resources are weak, web graphics and so forth, any system can handle, obviously 4K images will depending on system resources cause Ps to become painful
:poly121:Yes, in some projects we have a 100+ smart object in our albedo .PSD, and 4k texture are really slows down work process. And even top i7 with 16gb and SSD can't handle it smoothly.
Replies
In both ndo2 and the suite version of ndo there is normal zipping which work in a similar way by merging a normal element non-destructivly in to one single layer, but without the performance and disk size issues of smart objects. is that what you´re looking for?
What I meant was; you turn an nDo layer into a smart object, this enables the user to use vector masks, or layer masks !
But I dont get a point to use smart objects. If you want apply a mask to layers you can do it thru layer group. Only point in using smart object is to copy many details on texture and then be able to change only one of them and it apply changes to all other details. Using smart objects is very painful to PS performance.
Layer Groups apply the mask to all the layers within the Layer Group, that is not always the desired result. I wouldn't say smart objects are painful to Ps performance, the only time they are painful is when system resources are weak, web graphics and so forth, any system can handle, obviously 4K images will depending on system resources cause Ps to become painful