Something i've been working on over the last couple months as a personal side project. My original plan was to create the scene based on this concept from Seneca Menard: http://i.imgur.com/3raJP4f.jpg
After doing the blockout and first couple mockup props it felt a bit too crammed and claustrophobic to me so i redesigned it to be more vertical. Eventualy i drifted away from the original concept more and more, adding my own designs and getting inspired by other peoples work also.
Materials are about 50-50 unique vs. tiling. I would have done a few things differently in that regard had i checked out the workflow in Alien: Isolation and PogoP's scifi bunk room earlier.
Texturing was done around 90% with Quixel Suite. Mostly just tweaked default ddo materials. Nothing too fancy.
Yea ddo has come a long way since the first version. Most smart materials look good out of the box. I mostly just tweaked or toned down masks and played a bit with the roughness as i saw fit.
Saucy, love the design/architecture. Wouldn't mind seeing a shift in lighting around the center of the scene. Orange glows from sphere effecting the platforms surrounding it.
I modelled hipolies for tiling textures, baked maps on a flat plane, made a color ID map in Photoshop, then plugged them into ddo together with a flat plane model.
Although your scene seems a bit too dark for my taste and probably my screen (hence it's not easy to fully see and feel the space) it's still a very good work. A complete environment. And you know what? I'd love this map to be playable!
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Looks great, nice job the orb attracts the eye well.
Cool composition, lighting and style!
Good texture work as well, can't spot any surfaces that scream "DDO!" to me!
What is on workflow with the textures? Did you model the details first and baked them down into a normal map to use in DDO?
https://vimeo.com/117130801
Although your scene seems a bit too dark for my taste and probably my screen (hence it's not easy to fully see and feel the space) it's still a very good work. A complete environment. And you know what? I'd love this map to be playable!