I've created a Benelli shotgun and on the top it has these extrusions that come out down the sights. I'm a little confused if I should leave each of these extrusions out for the low poly or create a flat plane to go across it and let the normal and AO map do the work of it. This would be for a first person shooter.
Thanks for any help.
-Brandon
Replies
Then bake the beveled edge detail into the normal map... + the AO.
My main concern was when unwrapping this, those extrusions aren't going to take up much pixel space and I was curious if the information in the texture would even be able to be seen.
Using a flat plane for that section wouldn't look nearly as good without having the nice silhouettes you get from having mesh extrusions. This is assuming the weapon you're modeling is targeting a next-gen platform.
-Brandon