For various reasons, I need to bake a detailed height map from Modo, but I can't figure out how.
It doesn't appear to be possible through anything as simple as selecting a Render Output, and searching online hasn't gotten me anywhere.
Does anyone know how this can be done?
Replies
Shading tree -> add layer -> image map -> new image -> change effect to displacement -> right click on the image map and towards the bottom you got baking options.
Add: Tzur beat me to it.
If it's just a flat texture you're baking then you can rig up a gradient texture and set it to Driver A and bake that out with a render output.
-G
Another funny thing: After baking, a window opens (guess it would be a preview of baked Image?) and it can not be closed!
(closes only, when closing Modo as well)
https://join.slack.com/t/foundry-modo/shared_invite/enQtMzc1OTUzOTk1NDkyLTRhMDdiOTI0MzU4ZmY3N2UyMDYwYjM3YTZjOWQxMGVjZGVhM2I0YjA1ZTc0MDk1NDA1MmVkOGYxNGY2ZGQwNzk
Have you posted in the MODO Community Forums?
https://community.foundry.com/discuss/forum/150/baking
for others, that may stranded here: It still work like Leuey pointed out - if there are no transforms on your mesh
Cheers!