is there any chance to reopen previously custom built materials, to assign reworked textures e.g.
i could surely make a new mat and overwrite the old but i used the reflectance colors to tweak the outcome, therefore these would need to be set again by hand.
Replies
If you go to your QUIXEL folder
...\script\presets\Materials\...
or your shared presets folder you can find a .xml file called like your material (just search it there). Open it with Notepad of Wordpad and you will see something like that.
(If more input maps were used then more corresponding lines will be there)
<Material MaterialID="Beton Simple_tDYzTeNa2kyJxXER9vH_QA" PhysicalID="">
<Maps>
<Albedo Reflectance="848581" FillOpacity="100" Opacity="100" Blend="normal" MaterialIntensity="50" MaterialBlend="linearLight"/>
<Specular Reflectance="222222" FillOpacity="100" Opacity="100" Blend="normal" MaterialIntensity="50" MaterialBlend="linearLight"/>
<Gloss Reflectance="0F0F0F" FillOpacity="100" Opacity="100" Blend="normal" MaterialIntensity="50" MaterialBlend="linearLight"/>
<Normal Reflectance="808080" FillOpacity="100" Opacity="100" Blend="overlay" MaterialIntensity="50" MaterialBlend="linearLight"/>
</Maps>
<MaxTexelDensity>1024</MaxTexelDensity>
<OriginalWidth>1024</OriginalWidth>
<OriginalHeight>1024</OriginalHeight>
</Material>
All that lines encode a simple Fill Layer preset of your mat so you can use it.
Now you can copy your exact color value from Specular/Gloss/Albedo. And create or overwrite new mat and paste old values thru DDO UI or that file.
Good idea to just investigate how exactly DDO works to define how to resolve problems or just dont encounter them
Aphexx let me know if there is anything more