Hey guys,
I am posting this in university and I am trying to apply it to a personal project while, I have the time to do it. My questions are:
1Q: Can you give me a better method?
2Q: Is what I have uploaded correct?
3Q: would you like to see a full sculpt or a bust?
Note: I am fairly new to this so... Give me tips now and rip into me when the projects further along.
Replies
We need clarification.
Is this a homework assignment or a personal project?
1. make sure all your polygons are evenly distributed before you import it into zbrush... since zbrush's general mechanics require you to subdivide your mesh... so if your topology is uneven some parts of your geometry will be really high-poly whilst other places aren't... so always make sure to do that...
2. This comes down to personal preference but I tend to not model out the eyelids in too much detail early on if i'm going to sculpt... I tend to just do the eyes in the sculpting process altogether so maybe just close off the eye area and have a look into retoplogy tools in 3ds max or maya... saying you'll learn it later on in the semester isn't what I consider productive since these features have an incredibly huge advantage on this pipeline.. it's right there, take it! haha
I tend to use Topogun for my personal projects but at work I've had to resort to 3ds max's graphite tools for this kind of stuff... but here's a tutorial that got me started
[ame]https://www.youtube.com/watch?v=1WesceCDIz4[/ame]
Good luck!
AngryMindtricks - thanks for the tut, i will look into it. My only problem i seem to have is that i cannot seem to work out basic poly flow. with the concept i have ive tried to draw what the flow would be but failing hard on the eyes plus forehead area
Work out ONE loop for each important area. Eye, Nose, Mouth, etc. Do not attempt to connect them until the very last moment. Just keep those islands separated until you figure out where you want to place the connections or 5-star points. There's no need to make everything contiguous immediately.
http://wiki.polycount.com/wiki/FaceTopology