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Creating a normal map of a fluid simulation

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The Vman polycounter lvl 3
I'm a VFX artist and I found this video a little while ago of someone who created an animated smoke texture with an animated normal map.

[ame="http://www.youtube.com/watch?v=doICanjKmpQ"]VIDEO[/ame]

I'm wondering how you can render a normal map from a fluid simulation created by something like Maya Fluids or FumeFX. I've searched around and could never find a proper answer. The closest I got to a solution was to actually light the smoke sim from the top, bottom, left, and right, and put those together to make a normal map, but it's a tedious process, and the results weren't very great looking.

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