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Author:
Toivo
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Quixel Megascans
SOLVED: Normal looks awesome in Maya - but big Seams in Quixel! :(
Feingeist
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Feingeist
null
Dec 2014
Hi,
the normal map looks good in maya but in Quixel i get huge seams
Anybody knows a solution?
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hugojackson18
polycounter lvl 3
Dec 2014
It seem to be a problem of reversed normals. Check all your normals are pointing outwards. I guess you flipped and symetrised your geometry. DDO interprets the normal like being inverted!
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Feingeist
null
Dec 2014
thanks for your answer! the problem was that I baked without a flipped y channel and had to flip in manually in photoshop before importin in quixel
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Eric Ramberg
Dec 2014
Hugo thanks for helping out
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