Hey guys first post here.
Im a 3rd year university student at the University of Hertfordshire. Im trying to push my work to industry standard so if you could leave a comment or any crit that you have that would be fantastic and will be taken on board.
This is a piece that Ive been working on its a spawn beacon out of Battlefield 4 Its about 2000 polys. This was my first time trying out DDO I tried not to rely on it though I just used it for the edge wear and thats it everything else was done in Mudbox or Photoshop.
In Game Ref:
Wireframe:
Rennder 1:
Render 2:
Render 3:
Render 4:
Replies
Thanks.
Let me know what you think and leave any crit that you may have
Thanks.
Ref:
High Poly:
Thanks.
I’m pretty happy with how it turned out, let me know what you think crit is always welcome.
The great thing about Marmo Toolbag is that it's really straightforawrd to get a nice looking render with a quick 3 point light setup and some tweaking of the render settings.
The vegetation looks a little off in contrast to the rest of the scene. I think you need to give them a more green-ish/yellow hue and desaturate them. Have a look at some desert references, colour pick from them and try them on your vegetation.
Absolutely I will look into setting up a new lighting set up, Thanks.
You can see a bit more of the texture when the light hits in because most the detail is in the gloss map bit I put a bit more into the Diff to really make it pop.
For future renders.
Any crit you have is always welcome!