Great work Tor. I'm itching to buy Modo on sale but I'm wondering what the limitations of the Steam version has. Anyways I'm glad you're uploading the videos! Would love some with commentary one of these times
You should commentate one of them while you work (or after) and upload it. I'd like to hear about your ideas while your working and whats going through that awesome brain of yours
Thanks for placing these on Youtube, I learn a lot from them. One primary thing I've learned from these is how I waste so much time tweaking and tweaking the topology to get the Subdivision in Max/Maya to work perfect. Meanwhile no one is ever going to tell from the viewers distance/angle whether or not I did all that work or if it was a simply low poly design. I've learned that I have a tendency to fear creative moves because of how long it would take to retopo for Turbosmooth. Either I simply don't make the creative details and the work suffers, or I lose hours on technical struggles that aren't necessary. These videos have shown me how effective some common sense decisions can be on how many polys are necessary.
It's easy to keep making the same mistakes over an over again without learning from someone else how to improve your workflow.
Thanks everyone! Reason why I dont do commentary is because i would mostly be humming all the time or saying stupid things + i hate the sound of my own voice
Thanks everyone! Reason why I dont do commentary is because i would mostly be humming all the time or saying stupid things + i hate the sound of my own voice
I'm new to Modo..trying to learn it after using Maya. I see you use the bevel tool a lot and interactively changing the number of round bevel segments..how do you do that? I couldn't find a way other than going to the tool properties with the mouse and changing it.. but it's slow. in Maya I could use Ctrl+Shift+RMB and a tool marking menu would popup under my mouse location letting me pick tool properties to adjust (segments, bevel offset etc etc), is there anything like that for in Modo?
Tzur_H: I have it mapped to hotkeys, if you look in the command history for the name of the command, and then simply add ?+1 or ?-1 after it and map it to a hotkey that works. For example:
tool.attr edge.bevel level ?+1
Awesome work! I hadnt checked out Modo in a long time but this makes me want to really give it a try. Important lesson learned: Gotta keep it simple, cool and fast for badass one hour environments.
It easy to fall into the trap of highly repeating scenes for these, like the corridors. For the next one I'll try something with a bit less modularity again I think : )
I think something you did really well in this environment compared to some of the other ones is the sense of scale. This one has a couple nice size reference points that makes it feel grounded, where some of the other ones I am not 100% sure about in that respect. As always though, great job man, these are all really impressive considering the time constraint.
Shinigami: that really depends on the scene and how you model tbh sometimes all my stuff is subdivided, but for a speed environment like this it's just not feasible
Damn Snefer, great excercises and thanks for sharing! Maybe this will be the year I switch to Modo. As a Maya user, I can only dream of booleaning all willy-nilly like that. Now I gotta find a way to get that kind of object symmetry.
Your vids make for a good lazy playlist too, bonus!
Tzur_H: I have it mapped to hotkeys, if you look in the command history for the name of the command, and then simply add ?+1 or ?-1 after it and map it to a hotkey that works. For example:
tool.attr edge.bevel level ?+1
I always wanted to know how you did that, this will speed up my use of some tools a lot, thanks so much, keep it up!
Replies
EQ: Thanks! its okay its not real art anyway!
[ame]https://www.youtube.com/watch?v=ixvb2-I2GO8[/ame]
[ame]http://www.youtube.com/watch?v=OSCchBYW4qo[/ame]
You should commentate one of them while you work (or after) and upload it. I'd like to hear about your ideas while your working and whats going through that awesome brain of yours
It's easy to keep making the same mistakes over an over again without learning from someone else how to improve your workflow.
Or rather... prettydamngood.jpg
I'm new to Modo..trying to learn it after using Maya. I see you use the bevel tool a lot and interactively changing the number of round bevel segments..how do you do that? I couldn't find a way other than going to the tool properties with the mouse and changing it.. but it's slow. in Maya I could use Ctrl+Shift+RMB and a tool marking menu would popup under my mouse location letting me pick tool properties to adjust (segments, bevel offset etc etc), is there anything like that for in Modo?
tool.attr edge.bevel level ?+1
My secret is out.
O_O
[ame]http://www.youtube.com/watch?v=jyTY-zNYzho[/ame]
Your vids make for a good lazy playlist too, bonus!
We stay tune
:P
Haha, jacque
Shinigami: that one is not recorded, unfortunately. Did that one just to chillax.
I always wanted to know how you did that, this will speed up my use of some tools a lot, thanks so much, keep it up!