A game that I have worked for a while has been released by Fantasy Flight Games.
They have supplied me with some awesome concepts and I did the modeling, texturing, rig and animation for them.
IOS and
Androidhttps://www.youtube.com/watch?v=bqAG_8OToe8
Most characters are under 1000 tris.
Some bosses and the "caravan" has around 1500
The Animals and the peasants has around 500
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Of course nothing can be made to improve those characters, but a feedback is always welcome for future projects.
Cheers
Replies
Sanislov:
512x512 some bosses are 1024x1024.
But most of them I painted in 1024x1024
I gonna check with them is they allow me to show some texures
JadeEyePanda:
It is great that you liked. Nothing very difficult on those, the concepts they sent me were awesome. Some of them were in a very good position and I could bake the concept directly to the 3d model. This gave me some base to paint over. With the time saved with this process I could improve the details or make better animations.
I had one week on average per character, modeling, texturing, rig and animations (around 5-6 simple animations) working part time.
Each has been made using a different pipeline depending of what I had to achieve and what was available (3d prints, concept quality, requirements for the unit ingame)
There are a couple of textures from it:
They have been included on some updates.
Cheers