I agree, he needs some more cavity delineation for those awkward material transitions. I thought AO was on when I rendered, but it may have been turned off. I think it's most needed under his arms, I'll tweak it a bit more. And for his lighting, I wanted to make sure he was mostly visible and readable. I had rendered out some more cinematically lit scenes of him a few weeks ago, but since then I changed a few things on him (most notably his hair) and I tried to rush out some renders before I headed off to CTN. I'll definitely do some darker renders with him and update this thread.
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I agree, he needs some more cavity delineation for those awkward material transitions. I thought AO was on when I rendered, but it may have been turned off. I think it's most needed under his arms, I'll tweak it a bit more. And for his lighting, I wanted to make sure he was mostly visible and readable. I had rendered out some more cinematically lit scenes of him a few weeks ago, but since then I changed a few things on him (most notably his hair) and I tried to rush out some renders before I headed off to CTN. I'll definitely do some darker renders with him and update this thread.
Thanks again for your feedback man.