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is there a melscript for Maya for auto subdividing edgeloops?

Travis C
polycounter lvl 8
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Travis C polycounter lvl 8
It's best if I show an example of what I mean. I'm tired of having to manually measuring the distance of where to put my edgeloops around my model. Would be so nice if I can select an edge and just punch in a set value like this:

333vkgg.jpg

incase above link is broken:
http://oi58.tinypic.com/333vkgg.jpg
http://s29.postimg.org/efkjwl9yt/example.jpg

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  • [Deleted User]
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    [Deleted User] insane polycounter
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  • Bartalon
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    Bartalon polycounter lvl 12
    The tool you are asking for is the Offset Edge Loop (Found under Edit Mesh). It generates a loop to either side, relative or absolute, and allows you to adjust the offset value in the Channel Box/Attribute Editor.

    However it may not fill in or auto-complete through ngons and triangles, sort of like how you would expect the Insert Edge Loop tool to behave.
  • Travis C
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    Travis C polycounter lvl 8
    Bartalon wrote: »
    The tool you are asking for is the Offset Edge Loop (Found under Edit Mesh). It generates a loop to either side, relative or absolute, and allows you to adjust the offset value in the Channel Box/Attribute Editor.

    However it may not fill in or auto-complete through ngons and triangles, sort of like how you would expect the Insert Edge Loop tool to behave.

    thanks, that's kinda what im looking for but unfortunately even if I copy paste the numerical values in the channelbox/attribute editor, the distance is usually different.
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