Hello
Well in the past month, I have started to work with vertex color every now and than,
and I always having some problems for some reason. I'm starting to lose it...
My problem now is that I have color differences between Maya and Unity, in the
image, the left side is from Maya with flat lighting settings, and on the right
is the result in unity, anybody have any idea why is this happening?
Replies
Different gamma or exposure settings?
Eye adaption post processing?
yous gave me (I'm using Maya mainly for the vertex color and a bit of modeling),
but after some internet search I went to the gamma correction in the viewport options and enable it, and now the colors are really close in value, there is still a slight difference but I can work with it.
Another check I did was to sample the RGB value from Photoshop, and the problem is in Maya of course, Unity is fine.
Since the colors are not exactly the same, I'm not sure it's the best solution, plus
it seems wierd the gamma correction only affect the vertex colors no?
I mean I also have the coin texture and it's not that different only the vertex color.
What version of Maya are you on?
Linear/Gamma space is still a bit abstract for me at times. Gets confusing.
I'm not doing any shader calculations, and I agree the Linear/Gamma space is very confusing, I need to learn more about it.