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Albedo Base Map colors being overriden

AverageAce
polycounter lvl 7
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AverageAce polycounter lvl 7
Hey guys, sorry if this has been posted here already, but I have a problem in Quixel Suite's Ddo where my Albedo Base Map colors are being overridden by what I'm assuming are the default colors for the materials I chose for the model in the Color IDs. I've attached some picture showing what the map looks like, and how I'd like it to display. I can't get the colors to be applied to the model in 3Do.

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  • rls76
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    Somethings overwriting layers for sure, had the same happen. I also had something in the layer stack turn my normals grey (was one of the DDO materials), as well as super blobby ID selection that's not even close to the actual ID map.
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