I think I was able to resolve my issue with forgetting to reset X-Forms before skinning by saving and re-importing the vertex weights once reseted.
Thread here:
http://www.polycount.com/forum/showthread.php?p=2180892
While the rig seems to work the scale of the imported meshes is still wrong.
Just did a quick thest with svens default horns:
I found this thread which got the same issue with Maya 2015.
http://www.polycount.com/forum/showthread.php?t=139761
Apparently the issue was that the workshop filed provided by Valve got wrong scales. So i would have to decompile the Dota files myself.
I gave it a shot by using
- GCFScape to extract the packed files
- Crowbar to decompile the .mdl
- WallWorm Tools QC Importer (seemingly the only Max 2015 compatible Importer)
But I end up with a huge mess.
However when deleting the Skin modifier I end up with a way smaller mesh than the one from Valve's resources.
And it also has a different pose for the fingers!
So I guess my issue is infact with the template files valve provided.
But I can't seem to get the actual files successfully imported.
What tools do you guys use for Max2015 and how do you go about importing the meshes?
I also got a old license for Max2010 if there is no way arround it.
If anyone could share their imported sven mesh it would greatly help me finish this set, but I sure want to get it working myself for future projects.
Replies
https://www.dropbox.com/s/62iq9vhknu3xnrv/Sven01.max?dl=1
Thank you!
I converted the files units to cm, put my lowpoly over it and indeed it was much too large.
Gotta see if I can reuse my exported skin weights aswell.
The head ends up beeing rotated 90° to the right again.
Gonna try to find any other importers that might work with 2015.
EDIT:
IT seems the head is the only part that requires the old pivot.
Or rather, the original head seems have to a non-reset pivot with X pointing up.
So far shoulder and Back worked with ordianry reset X-Form.
all of the files are outdated, Booty hunter, Pugna, Jven, Axe, Magnus..... Lancer has some axis issues from what i remember....
I did read that the decopilation and unpacking of the native files needs the current soruce SDK (and seemingly some manual modifications as its not up to date for dota models)
I didnt rly bother with that as i got no errors in the wole process.
As posted my workflow was:
- GCFScape to extract the packed files
- Crowbar to decompile the .mdl
- WallWorm Tools QC Importer (seemingly the only Max 2015 compatible Importer)
But I did not bother even downloading the source SDK on this machine.
CannonFodder needed me to install some stuff iirc so I did just stick with crowbar.
Do you use the same tools hayes?