Hello dear viewer!
So I saw the Riot Games Art Contest and I got inspired to do my own character. And this character has nothing to do with League of Legends or the contest, I just felt like modelling my own thing.
I'm 17 years old and I'm pretty new to working with these things, please keep that in mind while viewing!
I started to work on this character on 17/10 but I haven't had the time to make this thread until now. But I've documented all of my work since then and I'll post it as soon as possible!
And also, this is a school project and there's a time limit for it.
Replies
And this is what i came up with.
I decided to give him a head covering mask with a hose gas mask. And I made the eyes glow red to give it a more futuristic look.
As for the clothes I wanted to keep the coat and add a hood. The arms and legs are wrapped in bandages and he has (will have) black leather boots.
And this is my vision for the character
I really encourage you to not stick to this drawing and do several more (around 40) black silhouette thumbnails of the same charater with different designs. Through iteration, hopefully we might be able to come to something that looks solid.
Mark Molnar explains the process here:
https://www.youtube.com/watch?v=TEl__CfOT7U
Don't drop something you can take care of now.
I used the Create Polygon tool to create the shape of the eye area, and then I extruded it outwards to get more shapes to work with. And then I just moved different vertex points to make it look better. Used the multi-cut tool to put in more edges and get better shapes(I made some very strange edges that I am aware of and they are fixed). I only made the right side of the face and then I used the duplicate special to make the other half. I also added spheres for the eyeballs. I think I'll make the hose from the mask when I've done the rest of the mask and the body.
I'll update this thread more frequently from now on.
Cheers!
So i started with the torso and I made it out of a 12 subdivided cylinder and erased half of it, added some more edgeloops and shaped it to make it look like the referance images. I opened up a hole for the arms. I used the same method to make the arms. Cylinder - added edges using the multi-cut tool and shaped it after the referance images. I haven't combined the arm with the body in this picture yet, I just put it in place to see how it would look. That's how far I got this day.
I started off by working more on the mask by moving around the vertex points thus giving a more accurate shape to the mask. For example, I pushed the whole bottom-front part forward because I thought it looked pretty silly. I also corrected some of the flaws in the mesh and used harden edge to distinguish everything better.
I combined the arm with the torso by first using combine and then I used the merge-vertex tool to put the together. I also removed some unnecessary edgeloops from the arm and improved the overall shape of the torso.
I also made a quick leg. Here we have the whole model as of 31/10.
Thank you for viewing!
Yep! That's what I'm thinking :P
Do you have ZBrush or an equivalent?
https://www.youtube.com/watch?v=J1mExXURsWk
I downloaded his reference images and started to model the hand out of a cube. I used the same workprocess, adding more edges and extruding to get more detail.
I only modeled the pointerfinger and then copied it to the other fingers. I combined them and used the merge vertex tool to put them together.
When I was done with the hand I merged the hand with the rest of the arm. There were some tri:s but this character won't be animated so I didn't bother to fix them.
The last thing I did today was to start with putting the neck and the head together. I started with extruding the neck closer to the head and then improved the overall shape of the neck.
Cheers!