Hey guys, its about 2 years until I hopefully go off to university. Whilst looking at uni's I found that a lot of them wanted a portfolio as part of your entry requirements.
This obviously means examples of your work, so coursework from your school subjects and personal projects.
If there are any university employees or people who have already gotten into university, I would like some advice.
What kind of work would you be most impressed by, I have decent knowledge of 3d modelling techniques, the process of baking out high poly sculpts into a low poly mesh, texturing etc. Would that kind of thing be of interest to you when interviewing people for university places.
I have a about a year until I start apply for universities, so I want to have a decent portfolio which will impress the uni's.
I am currently having a go at the monthly noob challenge, would showing you that I have participated in things like that be a positive if you were my interviewer?
Thanks in advance
Replies
Your Portfolio Repels Jobs is a great place to start.
More here. http://wiki.polycount.com/wiki/Portfolio
Yea. Although, don't title it "Polycount Monthly Noob Challenge" in your portfolio. Just go with "Polycount Monthly Challenge". Having the word "noob" in there will only hurt others perceptions of you, especially if they do not know about Polycount.
I was thinking that too I wasn't going to add that bit on.
Too any non-brits, UCAS is this website that schools use for applying to colleges and universities.
IMO act like you're making a portfolio for jobs, not for uni, and you'll end up with the best portfolio for both
(then think really carefully about whether you need to go to uni)
I would eventually like to move somewhere else in Europe and work, so having a degree would be a helpful with that if I ever did it.
I also want to go to university for the experience of living alone and being a bit more independent. Basically the uni experience.
Also because I am in England, debt isn't that big of an issue here when thinking about Uni. You don't have to start paying it off until you are earning over 21k and it doesn't last for ever.
University would also give me a way to focus on game art and progressing my skills, I work best when I have a structure, so going to lessons and doing coursework.
The fact that you're even asking a question like that will mean your entry portfolio will prolly surpass the graduation portfolio of your classmates in a few years time!!!
Most unis put more emphasis on traditional skills at the beginning because not everyone will have access to the hardcore PCs and expensive software you'll be using while you're there.
Try and get a range of drawings in there dude, so they can weigh you up against others, then the 3D stuff you have on top of that is just a head start for the meat of what they'll be teaching you.
P.s. if your folio is all online, which is fine,
bring a tablet or laptop with it on, and preferably offline, to your interview just in case.
Have you looked at University of Hertfordshire? I keep seeing their work from both LittleClaude and graduates pop up. It looks like a school where if you are super dedicated you'll have a ton of opportunities to make insanely awesome stuff with your classmates.
If you're thinking of somewhere else, just make sure you pick a college that has a lot of talented students. You'll improve quicker if there are other dedicated individuals who you can constantly talk with/compare work.
I was actually there a couple of weeks ago for a day to do with a school subject, it seemed quite good. I noticed some books in the library about game arts.
What uni was that?
At the moment I have looked at university of creative arts and Hertfordshire after going their a couple of weeks ago