Hey everyone, I am fairly competent at 3d, I can make fairly basic objects and shapes but I want to get better at it. I have tried making weapons before but I always seem to get to a point where I get stuck.
Does anyone have any suggestions for good projects to work on, specific items and objects?
I am looking for something simple to make, that will let me practice my skills and develop texturing techniques.
Thanks in advance
Replies
It depends on how best you learn though. Some people prefer to start really simple and work their way up. There's always the classics, like an oil drum or a crate. Or try following some tutorials that show you a start to finish asset creation pipeline.
Anything will help though, the most important thing is that you follow through and put in the work. So do something that you're interested in and passionate about.
I'd say you should consider this aswell. My best stuff has come from jumping into stuff that's seemingly way over my head, but turned out to be just right. It's just as easy to be too cautious, as it is to be overconfident.
But maybe that's just me, Jeff has some really solid advice aswell.
I think it's almost safe to say it is the standard 3D model many a game artist has cut his or her teeth on prior to landing a job.
Something to aspire to.
Yep. Do this and make sure you nail every part.
I realize that there are people in this thread that are like "go for something big!". But seriously, most of the time, large projects never get finished or they just don't look good.
This is something I struggle with a lot, even now. I'd definitely recommend sticking to simple stuff, however that doesn't mean you have to pick the same concepts or object everyone else is doing. (I.e. remington 870, glock)
Knives are good for practice. Revolvers and pistols are a bit more complex but still good for a beginner (or anyone really)