Gonna be trying to make a fairly stylised interpretation of VI's Officer skin!
Please give any Crits you guys can i would love to absorb all of your advice.
Current Progress:Concept:WIP: Progress: Currently Detailing and building Low Poly meshes for clothing and mech parts.
I will be
replacing the hair mesh with
hair planes and creating proper
hard surface meshes for the
mechanical parts rather than the placeholder i have at the moment!
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But the modelling is done and i am on to texturing.
C&C always welcome , im looking for all the help that i can get and i need to sort the metal out but am not really sure how to with the new PBR workflow for marmoset.