really nice modeling, saturation on the colors is a little high, I remember in the video about designing the new SR they talk about how characters are intentionally designed to fall within a brightness range that is less than the "flowing energy" of moves and spells so that there is differentiation, I think if you lower your levels you will be right on the money
Pierson3d: That's a very good point, thank you so much for the info! Made a paintover trying to fix the saturation and value. I'll get back to it once I start the texture ^^
Awesome! I don't agree with Pierson3d, I feel like it's fading too much, if you look at the original one http://cdn.leagueoflegends.com/champion-abilities/images/0115_03.jpg
you can see that the redd-ish colour is popping out a lot, you want it to work with the background but not to be hidden in it, try to push the red a little more on the hat, also with the bombs will look great
Thank you so much Weisheng and Kratos! ^^ Dantert: Thank you! Yeah, I have to be careful with that. The original/old version is not a good example imo, the characters and background saturation is a bit too high. The colors for the new Summoner's Rift and champions are much more balanced.
You're right, I'm not saying that you have to copy that, I like the colours of your Ziggs, I only feel that a red more saturated like the one from the crystals in the environment would be much better Anyway, grat job!
You're right, I'm not saying that you have to copy that, I like the colours of your Ziggs, I only feel that a red more saturated like the one from the crystals in the environment would be much better Anyway, grat job!
I agree.
Your Ziggs has turned out really good though!
Replies
I guess I'm done with the highpoly.
Made a quick polypaint and test in-game view.
Pierson3d: That's a very good point, thank you so much for the info! Made a paintover trying to fix the saturation and value. I'll get back to it once I start the texture ^^
you can see that the redd-ish colour is popping out a lot, you want it to work with the background but not to be hidden in it, try to push the red a little more on the hat, also with the bombs will look great
Dantert: Thank you! Yeah, I have to be careful with that. The original/old version is not a good example imo, the characters and background saturation is a bit too high. The colors for the new Summoner's Rift and champions are much more balanced.
I agree.
Your Ziggs has turned out really good though!