Time to crack my knuckles, roll up the sleeves, and get to work on some great new VFX for this game! Been part of League since Season 2, and I feel like I've had some ideas I'd like to make that I've always wanted to contribute or throw in a contest like this!
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Whelp, now that I've had some time to work and put together some of the screen shots of WIP stuff, it's time I share em!
Replies
Whelp, now that I've had some time to work and put together some of the screen shots of WIP stuff, it's time I share em!
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First Effect: Dark Exorcism
The first effect is an ultimate redone for Karthus based on the Black Mist. (Little reasoning as towards why I did this effect below.)
When the Harrowing this year came, I was really interested by this Black Mist concept of how the Shadow Isles traverses Runeterra, and I realized that if souls are getting ensnared and trapped in the Black Mist, and if Karthus is a converter of souls brought to the Shadow Isles, why not allow him the ability to convert his enemies through summoning the Black Mist?
Instead of giving him a global ult, I decided to give him a large AoE ultimate with huge burst damage, then a DoT afterwards in terms of visuals. The concept is that Karthus summons up three ignited pillars, each contributing a flame towards a summoning circle for the Black Mist, which bursts the earth below dealing massive damage (as the build up/wind up takes a while and is quite visible), and the Black Mist cycles and swirls around captured players, damaging them over time as the Black Mist blasts their souls out from under them.
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Second Effect: Destiny Rework
This second effect encompasses Twisted Fate's ultimate, Destiny, trying to make it more dynamic. (Like the last effect, a little excerpt on why I chose this effect is below.)
I've always loved the Magnificent Twisted Fate skin. The whole card magician feel of it all was fantastic compared to all the other skins, and I always wished there was an update for some of his effects when his model got the update in 2012 to make the skin feel more unique if not legendary. So I decided to turn his ultimate into a disappearing act - not a poof of smoke, mind you - but TF actually pulls down a man-sized blank card, steps into it, and rides it off to the next location, stepping off.
Referencing the original teleportation Twisted Fate has in game, I was unable to get that feeling of "this teleport feels freaking cool," so I decided to give it some additional parts to add to the visuals of it. Essentially, TF blinked in and out of reality at the osund of someone giving a coworker the slap treatment, and I wanted more than that. What if he had some huge card to transport in by? Maybe have a beam of light to the next location? Using these ideas, I remade his yellow, red, and blue cards in Photoshop and developed this effect for his ultimate, feeling more like he's hitching a ride rather than slapping out of reality and smacking back in like a glitch.
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Screenshots and videos uploading...
Side View
[ame]https://www.youtube.com/watch?v=xhlDsbW2WyM[/ame]
Front View
[ame]https://www.youtube.com/watch?v=ZFyGZB3tgUw[/ame]
3/4 View
[ame]https://www.youtube.com/watch?v=rAj3yjrPpp0[/ame]
[ame]https://www.youtube.com/watch?v=nRVnsntdles&feature=em-upload_owner[/ame]
PS: Don't mind the late time - moved the TF Cards to a new post. Too big for this one.