Paint update: I had couple hours to work on this and I painted also some glow to see how will work with the new Riot style. I assuming the textured glow can't be 100% saturated and 100% light. Any ideas?
@andyvargas Thanks! @kremrhi Thanks man, can you be more specific please, it's about colors? @Chantel-sky Thanks for feedback, I am still playing with those reds. It's hard to play with this kind of character with this kind of color pallet. I am still working on textures and already made an update. @vAp Thanks! Looking forward to you babe @Amyms Thank you!
I made a break on texture work last day to have fresh eyes and today did some updates on texture. I am tryinf to keep the focus on the head and face and painted some warmer colors there. Also I had some fun and added an game screen like shot.
Good crits Kremrhi!
I really love this character, the colors etc. but I do agree. especially from far the characters and forms are really hard to read.
@kremrhi Thanks a lot for the feedback, I appreciate! You have right a lot of busy areas there. I did a clean up and more game view oriented texture now. @Tits Hey thanks for you opinion, Hope to be better now on 3/4 view. @Kraken Hope not brighten than the glowing stuff on the map. Thanks! @Enalya Thanks! Sure I will post the UV and the texture a bit later on, I really forgot about doing this.
I did an more oriented game view clean up like also the guys pointed out. Hope now can she read much better.
love the changes you made, the flat looks really good also.
Great improvement here, does help a lot with how easy it is to read the character from farther away.
Killer entry, good luck.
@Tits Thanks, looking much better now! Cheers! @Chantel-sky Thanks a lot, also good luck to you!
Small touch on texture for more better game view reading and I think this is the last update on texture. Good luck to all guys, really great entries there and very inspiring work.
Hey Khronos, thanks a lot! For this kind of textures I use only Photoshop and Mudbox for hand painting, I am not using polypainting in this case. 3DCoat it's a great alternative for 3d hand paiting I think. Cheers
i rly like colors. Very good overall looking.
But it is too much detailed- For LoL u can freely cut off 50%of details. As 99% of
all entries to this contest))) can't understand why people create so hardreading characters.
S0NOfG0D On my monitor the colors are not so bright, Cheers!
Goldo_O Thanks, glad you like it, I love your entry.
Duncan Sorry for that but the Dropbox guys suspended my links for high traffic. Haha I changed the links to imgur, should working. now.
Replies
@JimmyRustler Thanks man!
Cheers,
Sorin
Cheers,
Sorin
I am trying to match more the new LOL flat style. I think I was exaggerated to much the lighting on the metals and losing the flat look.
@navidmilan Thanks, I changed a bit the colors now, hope to look better now.
@genz Thanks!
Cheers,
Sorin
I think you should work a bit on that considering it from a in game point of view.
Other than that it's looking really good
@kremrhi Thanks man, can you be more specific please, it's about colors?
@Chantel-sky Thanks for feedback, I am still playing with those reds. It's hard to play with this kind of character with this kind of color pallet. I am still working on textures and already made an update.
@vAp Thanks! Looking forward to you babe
@Amyms Thank you!
I made a break on texture work last day to have fresh eyes and today did some updates on texture. I am tryinf to keep the focus on the head and face and painted some warmer colors there. Also I had some fun and added an game screen like shot.
Cheers,
Sorin
This is what I would change to it.
I might do a quick paintover later if you don't see any problem with that
I really love this character, the colors etc. but I do agree. especially from far the characters and forms are really hard to read.
Would you mind sharing your UV Diffuse Map?
@Tits Hey thanks for you opinion, Hope to be better now on 3/4 view.
@Kraken Hope not brighten than the glowing stuff on the map. Thanks!
@Enalya Thanks! Sure I will post the UV and the texture a bit later on, I really forgot about doing this.
I did an more oriented game view clean up like also the guys pointed out. Hope now can she read much better.
Cheers,
Sorin
less busy area, you have a killer entry.
The texture grab 2048px at jpg quality.
The UVs Layout
Great improvement here, does help a lot with how easy it is to read the character from farther away.
Killer entry, good luck.
Way nicer red and it does look easier to read from afar.
Good luck!
@Chantel-sky Thanks a lot, also good luck to you!
Small touch on texture for more better game view reading and I think this is the last update on texture. Good luck to all guys, really great entries there and very inspiring work.
@Squals Thanks! Hope to go well.
I started to work on the high poly presentation and posing. An rough render here made with Keyshot.
Cheers,
Sorin
But it is too much detailed- For LoL u can freely cut off 50%of details. As 99% of
all entries to this contest))) can't understand why people create so hardreading characters.
This the final render and pose for the ZBrush highpoly.
Cheers,
Sorin
Goldo_O Thanks, glad you like it, I love your entry.
Duncan Sorry for that but the Dropbox guys suspended my links for high traffic. Haha I changed the links to imgur, should working. now.
she looks great!!
fluor Thanks! glad you like it! Cheers!
pedrocandelaria Thanks!
jmturbo Thanks! Good luck!