wow great work. it's hilariously weird to see the metal look...well...like metal haha, but i start thinking along the lines of steampunk and all the sudden she looks really cool (even without a head haha). Now I really can't wait to see how it turns out!
Great work so far! There's something about the face, neck, and head shape that could use some tweaking IMO. I think the neck feels a tad too long and if you could make her eyes a little less wide open(sort of a deer in headlights look right now), that would help as well. Maybe even try thinning out her jaw as it goes toward her chin? The rest of her looks pretty boss!
Looking nice, but the clocks feel out of place imo. Theyre too filigran for the overall appearance of the chunky steampunk style and they look like a clock, not really like a pressure meter, especially the one on the back.
Dude i love your work; this entry is awesome. I'm just gonna be honest though, that face is creeping me out. For some reason I just get the impression that she has pock marks under her eyes, and when I look at her face I just get the impression that she's a meth head. I mean, it looks like I'm the odd one out of the bunch, so take my opinion for what it is (an opinion), but it was enough that I wanted to express it to make sure you don't see it that way too.
again man, great work. As I said I love the armor; the gauges on her back and gauntlets, along with the reflective triangle pieces in her gauntlets came out awesome, just wanted to say what I had to say about the face.
this one is awesome, great work! although I have to agree about the face also. one thing that captured my eye is that her eyes are mirrored therefor the light reflection is in different places. But everything else looks amazing!
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Baked most of my maps, now it'S time to paint some textures
Looking so goooood! I'm excited to see more
http://www.polycount.com/forum/showthread.php?t=143354
@slosh:Including really detailed hair my target tris limit is 20k.
Downscaled texture:
This is an op I did to figure out my next steps.
@MMKH: All Lowpoly except for the hair, which I'm still blocking out.
@duncan:Just saw your spiderman, awesome!
Finished rigging and most of texturing. Hair is still wip. I'm thinking about rendering some animations if I've got enough time.
The only thing I would change is her face. It seems a bit too square and edgy for VI.
Looking forward to see those animations
superb work on every aspect! big thumbs uP!
AWESOME!!!!!!!!!!!!!
Did you play her in league ? she wrecks hard face
again man, great work. As I said I love the armor; the gauges on her back and gauntlets, along with the reflective triangle pieces in her gauntlets came out awesome, just wanted to say what I had to say about the face.