So, I'm 32 now. I've messed around with art/cg ever since I had a C64 in the 80's but my life took a different path in my late teens and early 20's and I've never completely focused on my art, that's changing now and I find myself in a possition where I where I want to focus on something and make a career happen. I've digitaly painted, modelled and textured for a while now but I would really like to focus as a texture artist, is this still plausable in the industry these days? Or will I have to focus on a more generalised area, Enviroment art/Character art? I'm lost as to where to focus my effects and could do with a prod in the right direction.
Thanks,
Cluly
Edit:
Deviantart Link (Variety of examples there.)
Replies
But:
You better be amazing at it.
You should know the other aspects of the process as well to a considerable degree.
if i remember correctly, Epic have some guys who sculpt characters, and leave the texturing to others. whether texturing is the only job of those other people though, i'm not entirely sure.
Responsibilities:
Requirements and Skills:
- Making tiling textures and modular atlas sets by sculpting/hardsurface 2 texture. Then I'd say Yes, but that's still a minimum requirement of that kind of role. Shader knowledge is usually integrated into this role.
- Just making diffuses from other peoples highs & lows. Then I'd say Extremely unlikely even if your awsome, unless you find a niche in a smaller studio that does an oldschool style.
Having a dedicated guy for texturing props/weapons/characters is more rare, as far as I know.
If you are serious about it, I would:
- Get really good at zbrush sculpting and texture creation
- Get good with a projection painting program like MARI or Mudbox (for film VFX gigs)
- Get a solid foundation in 2D art and illustration if you haven't already