Heys guys. Been working on this for a school assignment. Loosely based off a concept i found on pintrest. Its a weapon that harvests alien larva energy and blasts it, incinerating anything in its path.
Right now its work in progress. Still have a week to complete it. Basically done all the modeling and baking, im just working on the textures now. Trying to get good material definition. I was going for a more grungy look. Because i like grungy looking stuff
Any feedback and critique would be awesome, trying to make this thing better so i can get a good mark. Thanks. Heres some pictures. (edit: for some reason when i share through photobucket it makes my images look like crap! anyone know how ti fix this?)
*So far things i am aware of and are on my fix list is waviness in the normal map.
High poly wireframe. Lots of floating geo going on here.
I think the amount of details, the uniformity of saturation/contrast and the model shape really attack the eye. I don't know where to start to decode your model.
You've got a bit of the Bay Transformers thing going on at the moment. You've got an extraordinary amount of detail going on there, but it's quite difficult to read. I think you're going to need to spend a while experimenting with your textures, working in a focal point and some more contrast so that people can really appreciate all that time and effort that you've put into the geo.
Thanks for your feedback guys. I knew there was something off about this when looking at it in marmoset, in indeed hurts my eyes a little bit. I think i might try and change the colour/saturation of some things to help split them up, or i might even remove some Geo. Might also tone tone the scratches some places. Ill probally set up a proper 3 point lighting suggested as well. I really want this thing to read well. So thanks for the help and feedback.
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But really good technique !
Proper 3 point lighting and some proper AO would probably fix the problem.
Time to get back into photoshop.