I've recently been playing Darksiders 2, and really love the
art style. I haven't been able to find any information myself though on what sort of workflow they used to get those results.
Does anyone happen to know how the art for either that or any similarly styled games was done?
Warcraft uses a fairly similar style, but with only a diffuse. As I understand it the art there is generally done by creating a highpoly in ZBrush, baking out various maps to produce a base for the diffuse, then painting over it.
Darksiders takes a higher-definition approach though, and among other things uses the full range of typical texture maps.
I assume the basic approach is likely very similar, but it'd be great to have detailed information.
Replies
http://www.livestream.com/vigilnights/video?clipId=pla_69d386b0-0c57-444a-a1e5-4c820a55e9d2
So pretty much a perfect and complete breakdown of how they made their weapons.
2D
Joe Madureira (not aware of one page that has all his Darksiders stuff so google is your friend)
Paul Richards
Avery Coleman
3D
James Brian Jones/bobo_the_seal (website isn't updated and I'm not aware of any one place that has all his Darksiders stuff, but it's well worth googling for hours)
Jeremy Klein
Crystek Land
Gray Ginther
Tohan Kim
Eric Spitler
Brian King (can't find his website, again, google his name)
Maddy/Cody posted an awesome image showing what the general texture process was like.