Eric Chadwick wrote: »
And now for something completely different...http://www.projectnourished.com/
JordanN wrote: »
GDC has shown a lot of VR technology, and I think it's shaping up to be something truly massive.
The Wiki right now is a bit sparse, so here are some more links/articles to help build on it.Resources:Art Rules for VR environments? http://www.polycount.com/forum/showthread.php?t=138023
Check post 6 for Monster's informative summary.Sony Present: Virtual Visuals: Key Lessons for Artistshttp://www.roadtovr.com/sony-present-virtual-visuals-key-lessons-for-artists-working-with-vr-live-blog-2pm-pst/Unreal Engine 4: Virtual Reality documentationhttps://docs.unrealengine.com/latest/INT/Platforms/VR/index.html
Valve Presentation: Porting TF2 to VRhttp://media.steampowered.com/apps/valve/2013/Team_Fortress_in_VR_GDC.pdf
@littleclaude How was your experience compared to how they reviewed it at techradar, did you see the same points he made? ( http://www.techradar.com/reviews/wearables/microsoft-hololens-1281834/review )