Oculus Rift: Step Into the Game "Kickstarter", this is where it all began, he asked for $250K and has ended up getting 2.5 million and then Facebook paid 2 Billion. Worth noting Palmer Luckey (born 1992) who is the original founder of Oculus VR.
He says starting with the obvious stuff, and moving more abstract, Oculus will change:
"Gaming. Plenty of immersive video games already exist in which you can move around entire cities and interact with hundreds of characters. The "Assassin's Creed" and "Grand Theft Auto" series are best known for this. Right now, you have to consume these worlds through a flat screen. The leap into virtual reality is a short one.
Commerce. There's already an Oculus program in which you can view your avatar in the mirror. Imagine dressing that avatar in clothes to see how they look before buying them. Or, instead of looking at pictures of a car's interior online, actually getting into it to see if you like the trim you've selected.
Education. You can already take classes at Harvard online. Sitting at a virtual desk instead of watching a video on a monitor will be nice. But education will change more radically than that. Imagine being able to travel with a Harvard professor inside the human body to see how cancer cells grow in the bloodstream.
Sports. The first way Oculus will change watching sports is in the creation of cameras that can take in 360-degree views and be placed courtside at NBA games. You'll be able to put on an Oculus headset, pay a fee, and watch LeBron James from what feels like just feet away. Rumor has it, Mavericks owner Mark Cuban is already geeked about that possibility. Eventually, it's easy to imagine that Oculus cameras will become as wearable as GoPros. Then you'll be able to watch games from the referees' perspective or LeBron's.
Narrative. The way we tell stories has never stopped evolving. First there were oral traditions. Then epic poems. Then novels. Then film. Then video games. Next, you'll put on Oculus headsets. Sometimes, the narratives will be first-person stories, and it will feel as if you are seeing the world through a character's eyes. Other times, you'll float through worlds omnipresent, knowing characters' thoughts. Whole industries will form around people who figure out how best to tell stories in the medium.
Sex. Oculus porn is going to be far more immersive than the static images people used to look at in magazines or even videos on the internet. Not everyone is going to be comfortable with how immersive.
Aging. In the real world, knees give out and you can't play tennis or basketball anymore. Imagine playing ball at 90. Also: How long can a human body live if all it needs to do is take input from VR? Could humans live for hundreds of years?
Sense of self. Sometime in the not-too-distant future, you will be able to put on a headset, a pair of gloves, and a body suit and feel as if you are a different person in a different place. Do that enough substitute your five senses for virtual input enough times and you may begin to shed aspects of your identity you once thought fixed: race, gender, age, nationality. On the bright side, people may become more empathetic and less tribal. On the negative side, people may abandon their flesh selves, leaving behind loved ones."
Also, we have a Meetup group in the Boston area for VR. I just went to it last night in fact, lots of cool demos people are putting together for various headsets, mostly DK2s, and sharing with others. It's worth checking to see if there are similar events in your area. http://www.meetup.com/Boston-Virtual-Reality/
Just started really getting into the Oculus Rift. I'm loving demos like the excellent Vox Machinae. You can't beat stomping around in huge mechs.
I hear that Oculus Rift support is now included in the free version of Unity - it was originally just in the pro version, as well as having great support in UE4. Shame there's nothing yet for Blender (not for Windows users anyway.)
While not limited to games, with GDC on this week, VR has moved back into the news with a range of sweeping technology, gear and project reports. From games engines to new headgear, and coming off the strong content discussions at the VR special event at Sundance last month, VR remains the hot topic for gamers, geeks and VC funding.
Straight away my experience was more acceptable and palatable then VR. It's when the characters react to your environment that it really comes together and you can see the clarity of the idea. Obviously there is a lot less draw call when you only need to project a few items in space rather than the whole scene. As this technology gets cheaper with a larger screen I can really see this taking off one day in the future.
Yeah, I would agree with that review. At the moment the tracking is amazing, the field of view is a little small. Its not externally powered like the Rift, Vive and so on so its not fair to compare it to VR but I would say VR gives you the wow factor but augmented reality has endless potential for the future.
If you could add a controllable tint like Switchable Privacy Glass that would be perfect, so if you are on walking around or on the subway and so on you can keep it transparent for the AR experience but if you are in the office, home you could make it into a VR product but then I always want the moon on a stick
Yeah, I agree, AR seem to have lot more uses and can be applied more widespread in other areas then games, compared to VR, because it can apply to real life. But, from the look of it, and as the article mentioned, it still seem to be bulky and not practical for when you move a lot. Really interested in the future for these though, wonder what the price will be for the more public version.
Replies
https://www.youtube.com/watch?v=_WzpLtCw9r0
[ame]www.youtube.com/watch?v=z44mKwHav3w[/ame]
Top 10 Virtual Reality Games
https://www.youtube.com/watch?v=g5Q8JoSx_vI
https://www.youtube.com/watch?v=7cr8RYgt1Os
http://www.gdcvault.com/play/1020713
The Inside Story of Oculus Rift and How Virtual Reality Became Reality
http://www.wired.com/2014/05/oculus-rift-4/
Oculus Rift - How Does Time Warping Work?
https://www.youtube.com/watch?v=WvtEXMlQQtI
Why Virtual Reality Isn't (Just) the Next Big Platform : Michael Abrash & Dov Katz of Oculus VR
https://www.youtube.com/watch?v=dxbh-TM5yNc
https://www.youtube.com/watch?v=hViZz-jBkz8
https://www.youtube.com/watch?v=gJEAbk44Lrk#t=33
https://www.f35.com/about/capabilities/helmet
[ame]https://www.youtube.com/watch?v=DQkm8oLPb4c[/ame]
https://www.linkedin.com/pulse/facebooks-virtual-reality-going-nicholas?trk=prof-post
He says starting with the obvious stuff, and moving more abstract, Oculus will change:
"Gaming. Plenty of immersive video games already exist in which you can move around entire cities and interact with hundreds of characters. The "Assassin's Creed" and "Grand Theft Auto" series are best known for this. Right now, you have to consume these worlds through a flat screen. The leap into virtual reality is a short one.
Commerce. There's already an Oculus program in which you can view your avatar in the mirror. Imagine dressing that avatar in clothes to see how they look before buying them. Or, instead of looking at pictures of a car's interior online, actually getting into it to see if you like the trim you've selected.
Education. You can already take classes at Harvard online. Sitting at a virtual desk instead of watching a video on a monitor will be nice. But education will change more radically than that. Imagine being able to travel with a Harvard professor inside the human body to see how cancer cells grow in the bloodstream.
Sports. The first way Oculus will change watching sports is in the creation of cameras that can take in 360-degree views and be placed courtside at NBA games. You'll be able to put on an Oculus headset, pay a fee, and watch LeBron James from what feels like just feet away. Rumor has it, Mavericks owner Mark Cuban is already geeked about that possibility. Eventually, it's easy to imagine that Oculus cameras will become as wearable as GoPros. Then you'll be able to watch games from the referees' perspective or LeBron's.
Narrative. The way we tell stories has never stopped evolving. First there were oral traditions. Then epic poems. Then novels. Then film. Then video games. Next, you'll put on Oculus headsets. Sometimes, the narratives will be first-person stories, and it will feel as if you are seeing the world through a character's eyes. Other times, you'll float through worlds omnipresent, knowing characters' thoughts. Whole industries will form around people who figure out how best to tell stories in the medium.
Sex. Oculus porn is going to be far more immersive than the static images people used to look at in magazines or even videos on the internet. Not everyone is going to be comfortable with how immersive.
Aging. In the real world, knees give out and you can't play tennis or basketball anymore. Imagine playing ball at 90. Also: How long can a human body live if all it needs to do is take input from VR? Could humans live for hundreds of years?
Sense of self. Sometime in the not-too-distant future, you will be able to put on a headset, a pair of gloves, and a body suit and feel as if you are a different person in a different place. Do that enough substitute your five senses for virtual input enough times and you may begin to shed aspects of your identity you once thought fixed: race, gender, age, nationality. On the bright side, people may become more empathetic and less tribal. On the negative side, people may abandon their flesh selves, leaving behind loved ones."
Art Rules for VR environments?
Also, we have a Meetup group in the Boston area for VR. I just went to it last night in fact, lots of cool demos people are putting together for various headsets, mostly DK2s, and sharing with others. It's worth checking to see if there are similar events in your area. http://www.meetup.com/Boston-Virtual-Reality/
I hear that Oculus Rift support is now included in the free version of Unity - it was originally just in the pro version, as well as having great support in UE4. Shame there's nothing yet for Blender (not for Windows users anyway.)
More about it here - https://www.oculus.com/storystudio/
[vv]117849907[/vv]
http://www.projectnourished.com/
Does this mean we can now virtually eat Bertie Botts Every Flavour Beans?
[FONT="]https://www.youtube.com/watch?v=sYX9I3ONHc4#t=181[/FONT]
[FONT="] [/FONT]
[FONT="]http://www.siliconstudio.co.jp/nex-gen/en/[/FONT]
I wonder if you could mix the above idea with this tech?
[FONT="]http://www.nozon.com/PresenZ-VR-Movies[/FONT]
http://www.fxguide.com/featured/state-of-vr/
While not limited to games, with GDC on this week, VR has moved back into the news with a range of sweeping technology, gear and project reports. From games engines to new headgear, and coming off the strong content discussions at the VR special event at Sundance last month, VR remains the hot topic for gamers, geeks and VC funding.
http://www.wareable.com/samsung/samsung-gear-vr-review
[ame]www.youtube.com/watch?v=MvXzXzydtzw[/ame]
The Wild, a VR experience
[ame]www.youtube.com/watch?v=4SkHdRvPbv4[/ame]
[ame]www.youtube.com/watch?v=nXBw-FxXUgE[/ame]
http://news.xbox.com/2015/06/xbox-xbox-and-oculus-partner-to-change-the-face-of-virtual-reality
[ame]www.youtube.com/watch?v=nTDnVQgICl4[/ame]
http://www.technologyreview.com/news/535806/reality-check-comparing-hololens-and-magic-leap/
http://www.magicleap.com/#/home
https://www.microsoft.com/microsoft-hololens/en-us
[ame]www.youtube.com/watch?v=kPMHcanq0xM[/ame]
http://www.e3expo.com/takeover
http://www.roadtovr.com/valve-confirms-aperture-science-vr-demo-is-not-htc-vive-exclusive/
Oculus Story Studio Talks Tooling, Using “out-of-the-box tools as much as possible”
http://www.roadtovr.com/oculus-story-studio-talks-tooling-using-box-tools-much-possible/
http://www.telegraph.co.uk/sponsored/motoring/diesel-performance/11839598/virtual-drive-stig-ben-collins.html
Could this be the future of VR films?
[ame]https://www.youtube.com/watch?v=wv33e0TyL6M[/ame]
How Real is Virtual Reality?
https://www.youtube.com/watch?v=zZiM-8TTkmM
https://www.facebook.com/StarWars/videos/1030579940326940/
and some NSFW things
https://www.youtube.com/watch?v=Ouwgk2mNIvU
http://www.bbc.co.uk/news/uk-34895692
Werner Herzog Believes Animation is More Convincing in Virtual Reality Than Live-Action
http://www.cartoonbrew.com/vr/werner-herzog-believes-animation-convincing-virtual-reality-live-action-130657.html
Framestore VR Studio: Reel 2016
https://www.youtube.com/watch?v=N-9uM5aQbYI
https://www.facebook.com/Fubiz/videos/10153477423532746/
https://m.youtube.com/watch?v=I-Fb1lPL5WA
EVE: Valkyrie VR Gameplay
https://www.youtube.com/watch?v=8TmMIGOevishttps://www.youtube.com/watch?v=IwznFUJ0ejY
https://youtu.be/DZ4gpjwJa08?t=88
Great website for VR news.
https://www.youtube.com/watch?v=N3ywcoqR4Co
Virtual Reality Can Leave You With an Existential Hangover
After exploring a virtual world, some people can’t shake the sense that the actual world isn’t real, either.https://www.theatlantic.com/technology/archive/2016/12/post-vr-sadness/511232/
Straight away my experience was more acceptable and palatable then VR. It's when the characters react to your environment that it really comes together and you can see the clarity of the idea. Obviously there is a lot less draw call when you only need to project a few items in space rather than the whole scene. As this technology gets cheaper with a larger screen I can really see this taking off one day in the future.
If you could add a controllable tint like Switchable Privacy Glass that would be perfect, so if you are on walking around or on the subway and so on you can keep it transparent for the AR experience but if you are in the office, home you could make it into a VR product but then I always want the moon on a stick
Also, considering that Intel just came out with a creditcard size computer, this might also be a step towards being able to use it more freely:
http://www.gizmodo.co.uk/2017/01/intels-incredibly-tiny-compute-card-could-soon-run-your-entire-life/