Should I model the insides of chambers of guns?

polycounter lvl 4
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james swanson polycounter lvl 4
For a gun for a first person shooter, should I model the inside of the chamber? If I don't, then you can see through the geometry if your look inside the gun. Is this combated by adding geometry inside the chamber? Or is there a different way to do this. What's the general method of doing this? Thanks.


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