For a gun for a first person shooter, should I model the inside of the chamber? If I don't, then you can see through the geometry if your look inside the gun. Is this combated by adding geometry inside the chamber? Or is there a different way to do this. What's the general method of doing this? Thanks.
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If it's in a production environment and time is limited, ask if the gun is going to be seen muzzle first at all at close range. If not, don't bother making it accurate, just make a little inlet to represent some depth and darken it as necessary.