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Should I model the insides of chambers of guns?

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james swanson polycounter lvl 5
For a gun for a first person shooter, should I model the inside of the chamber? If I don't, then you can see through the geometry if your look inside the gun. Is this combated by adding geometry inside the chamber? Or is there a different way to do this. What's the general method of doing this? Thanks.

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  • ZacD
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    ZacD ngon master
    Do whatever is quickest, cheapest, and works. If you cannot see inside the chamber at all from a FPS perspective, just make it black/rough. Is there going to be shells ejected from the chamber? Model just enough room for those shells to be ejected out of and look good.
  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    James, I'd add the barrel and just darken the diffuse and albedo as it goes deeper into the weapon IF you're making a portfolio piece.

    If it's in a production environment and time is limited, ask if the gun is going to be seen muzzle first at all at close range. If not, don't bother making it accurate, just make a little inlet to represent some depth and darken it as necessary.
  • james swanson
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    james swanson polycounter lvl 5
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