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HELP! Maya question - constraint problem

polycounter lvl 7
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exoddinary polycounter lvl 7
Hey guys, please refer to attachment.

I am creating slime to be exported in Unity. I created handle, trying to constraint-parent pivot. After constraint, the grandparent can't move its child around, only move the area painted (which is what I didn't paint for its to work that area). I want to create a jumping slime which all parts of the slime together.

Please help!

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  • Bartalon
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    Bartalon polycounter lvl 12
    Generally if you're using a controller setup you will want them set up in a way that avoids having to directly manipulate or keyframe joint objects. If you want the root joint and the joint at the top of the head to move at the same time, you should create another curve controller for the root, give it a parent constraint, then make the head's controller a child to the new root controller.

    Your Outliner should look something like this:

    Root_Con
    --Head_Con

    Root_Jnt
    --Head_Jnt
    ----Head_Jnt_parentConstraint1
    --Root_Jnt_parentConstraint1
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