Hi polycounter
Today I decided to begin a new environment.:\
It's a mini library environment. The major part of my inspiration for this environment is Diablo 3. I will try to make this one with Diablo 3 style.
The goal of this project is make a full hand painted texture to improve my texture/color skill. no normal , no specular. Maybe I will make a little Zbrush to have a good base of my textures.
Here you have a wip of my shape.
I will add a parchment on the table and maybe a gold plate on my border.
I post here to improve my skill so of course any comment,advice,idea or criticism are welcoming.:poly142:
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there a update of the shape. I will rework the wall and the block of book after I made the textures and I will add somes spider's web.
Tell me what do you think about the "final shape".
stylizing the edges on things like book selves, tables will give it a interesting look. Here is a good example. Notice the slight angle on most of the edges. Also I would not be afraid to add a few more edge loops on the base, if theirs one thing I can stand is low poly edges that break the silhouette
Look forward to textures! good luck
About the straight silhouette it's a choice because in diablo 3 I think is really straight silhouette because it's not a cartoon style but "realistic cartoon style" with "dark color" and straight silhouette.
There it's my """final shape""" I will rework it after the texturing + my inspiration.
I have not decided yet what kind of floor a choose. Tell me what do you think.
Would be nice to see the grassy style on it. With plants going down on that walls. Something like a druid library
Nice start btw.
Some things you might want to think about when blocking this out:
-What's the story behind this library?
-Who built the library?
-What's the librarian like? (regardless if a character is included or not) The current state of the library could tell a story about the person who runs it.
-Where is the library located? Is it in a specific zone or realm in the Diablo universe? This could determine what types of materials you should use.
I think right now while you're blocking this piece out, you should try establishing what the focal point is. The carpet is directing my attention to the podium and tall candle holder, but they're looking kinda mundane. If the podium and everything around it is your focal point, then you need to push the design on those things or arrange it in such a way that give it importance. At the very least I think you should redesign the podium and candle holders to make them more interesting. Maybe you could add an extra shelf to the middle bookshelf in the back to make it taller. Another thing I want to point out is the back wall. I think the broken areas should look more irregular instead of having them be neatly stepped.
This blockout is looking neat and I'm looking forward to seeing this progress.
Megacorpse : Thank you. I agree I added and I will add some pebble/stone. I don't yet if I made that in the texture or on mesh.
KyleJensen : Thank you for your comment/advice. it's really appreciated. On the beginning I just wanted make a short simple mini environment with Diablo 3 style. But after all these comments you have right.
-What's the story behind this library?
It's an abandoned library. It's the library of a great dark magician.
-Who built the library?
The fanatics of this great dark magician.
-What's the librarian like? (regardless if a character is included or not) The current state of the library could tell a story about the person who runs it.
As I said it's a abandoned library it's why you have a knock over candle and stone and broken bookshelf.
-Where is the library located? Is it in a specific zone or realm in the Diablo universe?
It's not a specific zone. It's just in Diablo universe.
Here you have a update of the shape.
I have add :
- Rebuild the wall stone.
- Rebuild the reading desk.
- Rebuild the candle
- a shelf on the middle bookshelf.
- a table runner on the table and reading desk.
Tell me what do you think. And thanks again for the all comments
Things feel a bit too centered and symmetrical at the moment. Try offsetting the bookshelves a bit so the central shelves aren't directly past the carpet. Offset the dishes of candles so they don't form a perfect square. Angle the fold in the carpet so it isn't parallel to the edge of the platform.
You might want to rotate the podium 180 degrees; it would seem more natural if it were facing the shelves.
+1. Nice start but it could benefit from a more interesting silhouette. :icon60:
@ScottMichaelH : @ScottMichaelH : Hey thank you. I was sure that we can improve the silhouette.So I have add a windows with a pentacle to give more devil story. Don't hesitate to tell me what do you think.
There a update .
- Add window to give a devil story
- remake the wall to unsymmetrical the scene.
- remake the candle to have a better silhouette
- changed the position of bookshelf to unsymmetrical the scene.
- add a lighting
Probably I will change the position of candles near the carpet to unsymmetrical the scene.
I'm really liking everything I'm seeing
@ScottMichaelH : I'm glad that you like more and more. I'm not agree with you. You played Diablo 3 and when you have a library you have the same height for the ALL bookshelf and it's logical because when you buy/build a bookshelf you take the same height. So for me it's enough difference between the left and the right. But if you not agree or if you have any other advice don't hesitate to tell me.:)
@BringMeAsunkist : I use Marmoset 2
I think it's enough to add something. I think it is the good moment to stop modelisation and begin the UV and texturing. Off course after that I can alway change the position. But if someone have a idea to improve it don't hesitate to tell me.:\
So here a update with the UV + base color. You have a lit and unlit render. Tell me what do you think about the color.
I hope u will enjoy.
If you unsaturate your scene, you can see how everything has the same contrast values. That makes it less readable. Your shelves should be darker than your wall, your carpet darker than your floor, etc.
I have a question about the "Diablo 3 style".:poly122:
What is the best way to get the best result ?
I mean it's beter to make a Zbrush to bake some map to have a base for texturing ( like this )
Or make a texture from scrach ?
I think they both are good and one is not better than other but just different.
If someone are more comfortable with Zbrush the first is better but if he are more comfortable with drawing skill the seconde it's better.
I know my question is hard to reply because it's depend of the artist ( it's my advice ofc ):poly141:
So tell me what do you think , any reply is welcoming.:poly142:
Regarding the texturing, baking some maps from zbrush like AO to have as a base for your handpainting would be easier, but probably more time-consuming
If you are confident in your painting skills you should probably rely on photoshop layers and adding different blend modes on them (Multiply, overlay) to add light and value detail
It was a long time I don't post a update because I was really busy and I didn't have time to continue this project.:poly142:
But now it's ok and I have the time to continue this project. I hope you still impatient to see the final of project.
There a little update with the table + carpet + book.
Of course do not hesitate to tell me your advice !!!:\
The silhouette for the table is a little odd as well. Personally I would have made each board be separate geometry. That way you can really vary how much each board sticks out.
@Tobbo : Hey Tobbo thanks you for your advice. I agree 100% about the color of the book and variation of table. I changed it tell me what do you think.
I hope you enjoy it !:poly142:
Advices and comments are welcoming.
I hope you enjoy it !:poly142:
Thanks you I really like your work too . I agree with you , I will add it after.
I hope you still enjoy it !
@toco : Thanks you
@Texelion : Hey Julien !! I really appreciate your comment. I working hard since "Albert Jacquard" to improve my skills. And it's really fun because you work have inspired me so much ! Thanks again and of course don't hesitate to give me your advice !
Do you also plan to have some light coming through the window? If so, you could paint in some bounce light and also give a nice gradient to the inner parts of the window to really pull it forward to the viewer.
Looking forward to seeing some more updates!
@Andy H : Hey Andy thank you for your comment ! I'm agree with Kyle too and I will change that. About the black lines I'm not sure to understand. Do you speak about the stroke of window ? If you speak about that it's just a stroke on photoshop and not a error of my backing ^-^. And about the lighting. Yes I will add a light coming through the window! by the way you have maybe a tips to improve my stone ? I'm sure that it can improve but I don't know how . Maybe add more matter on my Zbrush...
- Remake window texture ( Thanks you again Andy ^^ )
- Remake the shape of cloth ( Tanks you Kyle )
- adjustment of the top of bookshelf
- A render on marmoset with a lighting and posteffect (maybe to mutch blue xD). It's a wip lighting not the final render.
Hope it helps. I'm digging some of your highpoly sculps from your website a lot, very clean dude. You just need more texturing work to make your highpolys read even better.
I was very inspired by your work so is very cool to get your advice ^^
But I have a question : "normally" it's not good to put a light information in to texture because it is the role of the light to do that no ?
@B_Kort : I'm sorry to reply you just now but do you still need the wireframe or maybe is too late ?:poly136:
Here a new update with the wood floor. I tried to take consideration every comment ( for this texture especially from Orb :poly121:). I will make the same thing for each textures but I plan to do that at the end just before the lighting.:poly142:
I really like the result I hope u like too ( especially Orb:poly124: )
Don't hesitate to give me feedback/advices
There a mini update . I made a paintover ( left ) and faster render (right). I wanted to try to blend """2 style"" ( it's not style but render ^^ ) from handpainted for the main part to PBR for the base. For me the both are cool because on left we style in the same style/render but on right we have a "fight" between two render and it's mean it's more like a figurine.
PS : I really made a faster paintover and faster PBR render offcourse I will working on after take choice
What do u think ? :poly142:
I like the one on the left better because it looks way warmer, especially the wood. Im curious how the diorama looks when you have the bricks in the background finished, will look a lot more finished then. Keep it up!
I'm back for this scene, I know I'm away since long time but I'm back :poly142: .
I really want to finish this diorama but it's really hard to make professional project and also personal project.:poly122: I will do my best to finish this scene first for me and second for the people that followed me and give me so nice advices.
Here this is a update, it still wip and I didn't apply the advices you guys gave to me but ofc I will make a polish pass with your advice when I finish with every texture.
So enjoy and feel free to give me more constructive criticism:poly136: