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Advice on a 30mins CG Championship

polycounter lvl 7
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Don Moahskarton polycounter lvl 7
Hi there !

I'm asking you guys on what would you do for a quite unusual challenge.
Here is the deal :

You are in front of the public with your laptop, and your screen is projected for everyone to see. You and your adversary sits at the same time for 20 to 30 minutes and are given a theme and a collection of images to work with. You have to make something more beautiful than your adversary before the match ends.

Rules :
- From start to finish, you have a very short amount of time ( 20min or 30 mins, depending on the match)
- Everything you do is live
- You have to use at least one image provided in the collection
- your work must fit in the theme
- The winner is chosen by the public who saw both you and your adversary work
- You can use any software (Ps, Illustrator, Maya, Zbrush, UE4 etc...)
- You can create anything : video, 3D model, drawing, etc.. as long as it's visual.
- You are offline : no internet.

PS : the public don't have any special knowledge in CG. On average, they just heard of Photoshop, that's it.

_________________


My plan for this challenge is, rather than working hard for something aesthetically impressive, to impress the crowd with top notch software. I shown Maya last year and it worked very well. (because most of other competitors only use Photoshop)

This year, I'm hoping to show the brand new UE4, and a bit of Zbrush.
I can already sculpt a very convincing rock in under 3mins. (like this : https://www.youtube.com/watch?v=3tz7na7Y75o)
I may also train to get a very fast way to build custom materials in UE4.


So the question is: How would you work in this situation, given the extreme time constraint ? (one just can't do a Transformer in 20mins)
Do you have any tips to build something real quick ? (last year I massively used CSG to get quick results in maya)

The point is to compress the workflow. For exemple, xNormals slow down the process so much that its use is very risky.

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