I fully loaded the packages with the levels I wanted to use. I placed my character into the level, I activated snap to socket only after I posed the character. I posed the character by clicking on him, and matched the animations in their proper places as shown in the demonstration. It is important to take note that one area is for the set which you select in the package and hit the green arrow to link it to, the other area is for the animation within the set. To see what the animation within the set is, you have to open the character in the socket editor and go through the various animations that exist within each set. Once you find the animation within the set, copy the name to clipboard, and place it in the proper area that was also shown in the example.
What do you mean by "I fully loaded" ? What are the actions you need to do for that ? All I see in the maps packages are textures, I didn't find any 3D asset...
You need to open the levels from file/open not the content browser. They are in "chivalrymedievalwarfare\UDKGame\CookedPC\AOC\Levels" there is more than one version of each level. Open the one with the largest filesize, I'm not sure what all the different versions are for but the largest one is typically the one with all the content you want.
Well I think it's up to Torn Banner. I don't think it's community voting. They may gauge some of the decision off the community though. Either way, who knows
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