ENVIRONMENT ARTIST
Job Description:
As an environment artist you will work in a team where you will have the ownership of full levels, pushing your aesthetical and technical skills to the fullest.
Your interest lies foremost within creating realistic worlds, exteriors, interiors as well as nature.
You need to be able to multi-task, and possess good communication skills both spoken and written.
Responsibilities:
Modeling, texturing and creating collision and implementation of environmental assets
Being able to follow references, concepts, art direction and yet being able to take the work further independently
Ability to take on the responsibility of the full scope of the level environment. Participate and communicate with peers, managers and vendors
Working closely with the team to ensure the quality consistent and cohesiveness
Qualifications:
3 years of experience working as a 3D artist within the games industry or equivalent
Understanding real time graphics, preferably worked on at least one released title
Strong artistic skill set, a good sense of scale and proportions, materials and color/light
Well experienced in Maya, Photoshop and Z-Brush
Ability to work in a team, communicate well and being proactive
Thorough understanding of architecture and nature
Great with time estimations, assessments and prioritizing
Portfolio:
Your portfolio must be provided through a webpage
Send your application to
jobs@starbreeze.com.
For more info about Overkill and Starbreeze please visit
http://starbreeze.com/